Texture Bug [message #349570] |
Sat, 06 September 2008 12:59 |
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Spike
Messages: 132 Registered: May 2003
Karma: 0
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I was working on a map for fun over the last couple of days and I just got one of the two old familiar errors I never figured out how to fix.
The texture looks just fine in Renx but when I put it into LE it becomes stretched for some reason and I can't figure out what is causing it.
Example
http://i111.photobucket.com/albums/n138/Sn0boardrdude/Renx.jpg
This has happened in several places with the same texture, in most places it appears as it should however. Any help would be appreciated.
-Thanks
Mastersony1@aol.com
Mastersony2@msn.com
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Re: Texture Bug [message #349575 is a reply to message #349572] |
Sat, 06 September 2008 13:45 |
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Spike
Messages: 132 Registered: May 2003
Karma: 0
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madrackz wrote on Sat, 06 September 2008 16:19 | Maybe you putted the Walls/Boxes etc to much down (they go throught the bottom)
Just place the wall a bit up
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Huh? If you mean something is sticking down through the celing, there isn't. It's just stretched with this texture on this object, if I use another texture it looks fine for some reason. But this texture also looks allright in other places sometimes, but not always. I'm not sure what would cause this.
Example2
http://i111.photobucket.com/albums/n138/Sn0boardrdude/Renx2.jpg
This is the texture working in one place, but not in another. These are on the same map, with the exact same texture settings applied.
Mastersony1@aol.com
Mastersony2@msn.com
[Updated on: Sat, 06 September 2008 13:48] Report message to a moderator
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Re: Texture Bug [message #349601 is a reply to message #349575] |
Sat, 06 September 2008 16:02 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Spike wrote on Sat, 06 September 2008 15:45 |
madrackz wrote on Sat, 06 September 2008 16:19 | Maybe you putted the Walls/Boxes etc to much down (they go throught the bottom)
Just place the wall a bit up
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Huh? If you mean something is sticking down through the celing, there isn't. It's just stretched with this texture on this object, if I use another texture it looks fine for some reason. But this texture also looks allright in other places sometimes, but not always. I'm not sure what would cause this.
Example2
http://i111.photobucket.com/albums/n138/Sn0boardrdude/Renx2.jpg
This is the texture working in one place, but not in another. These are on the same map, with the exact same texture settings applied.
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Make sure the texture settings are set to "wrap" and not "clamp"
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Re: Texture Bug [message #349608 is a reply to message #349601] |
Sat, 06 September 2008 16:24 |
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Spike
Messages: 132 Registered: May 2003
Karma: 0
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Hmm, none of the clamp settings are on, though I don't see anywhere that it says wrap.
I can't imagine it being the texture settings that are messed up because I can copy the setting exactly with the "Get Renegade Material" button, use it on something else, and have it work. I've tried making it again several times fresh but the same problem. As far as I can see there is no reason for the problem, which is why I've never been able to fix it. =(
Mastersony1@aol.com
Mastersony2@msn.com
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Re: Texture Bug [message #349632 is a reply to message #349626] |
Sat, 06 September 2008 17:46 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Well checked it out, loads fine in W3dView and LevelEdit.. my suggestion is rename the material on the Ent_Cell mesh and any other mesh your having problems with and reapply UVW maps to the said meshes, rename your W3D file on on export if you haven't already done that already..
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Re: Texture Bug [message #349637 is a reply to message #349570] |
Sat, 06 September 2008 18:16 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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there seems to be some kind of conflict with that texture and the problem meshes... my only solotion is to simply change the texture to a different one seeing its the only way it displays properly
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