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Texture Bug [message #349570] Sat, 06 September 2008 12:59 Go to next message
Spike is currently offline  Spike
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I was working on a map for fun over the last couple of days and I just got one of the two old familiar errors I never figured out how to fix.

The texture looks just fine in Renx but when I put it into LE it becomes stretched for some reason and I can't figure out what is causing it.

Example
http://i111.photobucket.com/albums/n138/Sn0boardrdude/Renx.jpg

This has happened in several places with the same texture, in most places it appears as it should however. Any help would be appreciated.

-Thanks



Re: Texture Bug [message #349572 is a reply to message #349570] Sat, 06 September 2008 13:19 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Maybe you putted the Walls/Boxes etc to much down (they go throught the bottom)

Just place the wall a bit up

[Updated on: Sat, 06 September 2008 13:20]

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Re: Texture Bug [message #349575 is a reply to message #349572] Sat, 06 September 2008 13:45 Go to previous messageGo to next message
Spike is currently offline  Spike
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madrackz wrote on Sat, 06 September 2008 16:19

Maybe you putted the Walls/Boxes etc to much down (they go throught the bottom)

Just place the wall a bit up


Huh? If you mean something is sticking down through the celing, there isn't. It's just stretched with this texture on this object, if I use another texture it looks fine for some reason. But this texture also looks allright in other places sometimes, but not always. I'm not sure what would cause this.

Example2
http://i111.photobucket.com/albums/n138/Sn0boardrdude/Renx2.jpg

This is the texture working in one place, but not in another. These are on the same map, with the exact same texture settings applied.


[Updated on: Sat, 06 September 2008 13:48]

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Re: Texture Bug [message #349601 is a reply to message #349575] Sat, 06 September 2008 16:02 Go to previous messageGo to next message
saberhawk
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Spike wrote on Sat, 06 September 2008 15:45

madrackz wrote on Sat, 06 September 2008 16:19

Maybe you putted the Walls/Boxes etc to much down (they go throught the bottom)

Just place the wall a bit up


Huh? If you mean something is sticking down through the celing, there isn't. It's just stretched with this texture on this object, if I use another texture it looks fine for some reason. But this texture also looks allright in other places sometimes, but not always. I'm not sure what would cause this.

Example2
http://i111.photobucket.com/albums/n138/Sn0boardrdude/Renx2.jpg

This is the texture working in one place, but not in another. These are on the same map, with the exact same texture settings applied.



Make sure the texture settings are set to "wrap" and not "clamp"
Re: Texture Bug [message #349608 is a reply to message #349601] Sat, 06 September 2008 16:24 Go to previous messageGo to next message
Spike is currently offline  Spike
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Hmm, none of the clamp settings are on, though I don't see anywhere that it says wrap.

I can't imagine it being the texture settings that are messed up because I can copy the setting exactly with the "Get Renegade Material" button, use it on something else, and have it work. I've tried making it again several times fresh but the same problem. As far as I can see there is no reason for the problem, which is why I've never been able to fix it. =(


Re: Texture Bug [message #349622 is a reply to message #349608] Sat, 06 September 2008 16:49 Go to previous messageGo to next message
Mauler
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If you can post a link to your gmax file, then i can have a look at it!..
Re: Texture Bug [message #349625 is a reply to message #349622] Sat, 06 September 2008 17:05 Go to previous messageGo to next message
Spike is currently offline  Spike
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I uploaded it to a site because I couldn't seem to post it to this. http://www.mediafire.com/?dmdn3zjl3vy

ent_cel is the object I've been trying to fix, the problem also occurs on the celings all along the wall, and slightly on the p_main ramp. (And other places I have yet to notice I'm sure)


Re: Texture Bug [message #349626 is a reply to message #349570] Sat, 06 September 2008 17:06 Go to previous messageGo to next message
Spike is currently offline  Spike
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And yes, I know it's a lot of polys, it's for me to play with AI scripts on. =)

Re: Texture Bug [message #349632 is a reply to message #349626] Sat, 06 September 2008 17:46 Go to previous messageGo to next message
Mauler
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Well checked it out, loads fine in W3dView and LevelEdit.. my suggestion is rename the material on the Ent_Cell mesh and any other mesh your having problems with and reapply UVW maps to the said meshes, rename your W3D file on on export if you haven't already done that already..
Re: Texture Bug [message #349637 is a reply to message #349570] Sat, 06 September 2008 18:16 Go to previous messageGo to next message
Mauler
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there seems to be some kind of conflict with that texture and the problem meshes... my only solotion is to simply change the texture to a different one seeing its the only way it displays properly
Re: Texture Bug [message #349638 is a reply to message #349632] Sat, 06 September 2008 18:22 Go to previous messageGo to next message
Spike is currently offline  Spike
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After having tried everything else, I renamed the texture itself and saved it as another file. This seems to have worked. =)

Thanks all


Re: Texture Bug [message #350571 is a reply to message #349570] Thu, 11 September 2008 20:07 Go to previous message
samous is currently offline  samous
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lol, suprised that worked, lol. Is there any chance you can release your map when your done, looks pro Thumbs Up ?

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