[model]Weapon release [message #343757] |
Wed, 30 July 2008 11:14 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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OK here is my Rifle i modeled yesterday, it has a way to much Polygons so i dont really need it... edit it how you want, i dont need Credits because the model suck, here´s a Picture of it:
(Modeled in 3D Studio max, its a .max file)
Download:
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Attachment: Rifle.jpg
(Size: 82.87KB, Downloaded 703 times)
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Attachment: MR_Rifle.rar
(Size: 219.37KB, Downloaded 83 times)
[Updated on: Fri, 30 January 2009 14:33] by Moderator Report message to a moderator
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Re: Weapon release [message #343759 is a reply to message #343757] |
Wed, 30 July 2008 11:18 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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The texture makes me want to puke but other than that it's a pretty good model. Really doesn't need that many polygons though as you said.
yeah
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Re: Weapon release [message #343763 is a reply to message #343757] |
Wed, 30 July 2008 11:26 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Here's some tips for modeling.
1: Extrude off an existing edge rather than simply making a bunch of objects and placing them on top of eachother. Unless it's meant to be a separate item like a clip, it should all be one object. To extrude, hold shift and click an edge then drag it.
2: Weld. To weld, line up two or more vertexes (The dot thingies), and find the welding option, and hit weld. The numbers there are how close together the "dots" have to be in order for it to weld. I reccomend 0.001, as it'd then have to be RIGHT next to eachother.
3: When starting off with a plane, don't make it more than 1x1 segments. A plane should be a flat object. If it's flat, then it should be no more than 1x1 poly's. If you need more poly's, extrude off an existing plane.
4: Do NOT plop objects on top of eachother! It's a terrible waste of polygons, and you hardly get what you should.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Weapon release [message #343968 is a reply to message #343963] |
Thu, 31 July 2008 07:27 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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-DM-Karandras wrote on Thu, 31 July 2008 09:37 | Whatever it is I want someone to post the fixed version as boned for an Autorifle. If I have time I will fix the texture, release that in this thread too, and then we'll have a very nice little gun to use.
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Awesome. That was my only beef with the model to be honest. Well, actually, what's that little trigger-esque thing on the top of the model below the scope? It's kind of out of place, but other than that it's a good model.
yeah
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Re: Weapon release [message #344611 is a reply to message #343757] |
Sun, 03 August 2008 05:37 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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When you release it please release it as a fully boned model complete with the TGA texture, because I can only edit TGAs, this shitty ballsack of a laptop doesn't like RenX or 3DS
And w00t to getting an MSI GX600 in November, so I can finally DO W3D works
- Karandras
Heresy grows from idleness!
[Updated on: Sun, 03 August 2008 05:38] Report message to a moderator
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Re: Weapon release [message #348128 is a reply to message #343757] |
Sat, 23 August 2008 15:31 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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Download the model and texture it
i dont want to be credited....
Dont forget to convert the whole model to "Editable Poly" then it
will loose damn much Polys without changing the weapon
[Updated on: Sat, 23 August 2008 15:33] Report message to a moderator
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