Laser Walls [message #343039] |
Sun, 27 July 2008 00:55 |
Hades
Messages: 22 Registered: August 2005
Karma: 0
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Recruit |
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This is the second time its happened to me , i put laser walls in a map and they shift up or sideways to where they should be
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Re: Laser Walls [message #343203 is a reply to message #343040] |
Mon, 28 July 2008 01:18 |
pvtschlag
Messages: 122 Registered: April 2004
Karma: 0
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Recruit |
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madrackz wrote on Sun, 27 July 2008 04:06 | You cant rotate objects serverside, just the Z rotation works
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Not true, you can set the transform of an object with PhysicalGameObj::Set_Transform(Matrix3D *mat)
-Lee
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Re: Laser Walls [message #343428 is a reply to message #343422] |
Tue, 29 July 2008 03:34 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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Hades wrote on Tue, 29 July 2008 09:49 | Awesome thanks xpert , also where you at these days :p
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Guess who, liar! ;o
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
[Updated on: Tue, 29 July 2008 03:35] Report message to a moderator
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