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Conyard Model Help [message #319507] Thu, 28 February 2008 03:50 Go to next message
The Executor is currently offline  The Executor
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Commander
Okay I have a problem, I am making a map using heightfield with the building mp_nod_conyard and you cant export the whole thing as terrian because then when you try to move the building all the interior meshs move apart so I have to do them seprate which works fine with other buildings except this one I exported the .w3d and I got the two sections allined except all the emmiters are showing and and the PCT is messed up and the MCT will not target either. So I have no clue what he problem is; help anyone?

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Re: Conyard Model Help [message #319508 is a reply to message #319507] Thu, 28 February 2008 03:53 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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General (1 Star)
I dont know if im sure what you mean, but when i move multiple things in renx I simply select all objects and make them a 'group'
then when you move it, it all moves togheter



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Re: Conyard Model Help [message #319530 is a reply to message #319508] Thu, 28 February 2008 08:29 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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Commander
No I mean I selected one building in renx lets say a GDI pp and export is as terrian. It has the interiors, exteriors and all of the proper emmiters. Then when I select "Terrian is Movable" or something like that and try to move the pp in a HEIGHFIELD map again all the meshs come aprt and go to the (0,0) point on the map. So I found out I could get the buildings to work by putting two items together exporting the two diffrent sections incharage the exterior and then next the interior. So my problem is is that all of the emmiters are showing and the PCT has the 4 animations going on at the same time along with the MCT aswell. When I tried moving the GDI pp I got it fro the building_proxy file from renhelp. They also dont have the proper CY model in the folder either.

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[Updated on: Thu, 28 February 2008 08:31]

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Re: Conyard Model Help [message #319561 is a reply to message #319507] Thu, 28 February 2008 10:18 Go to previous message
Reaver11 is currently offline  Reaver11
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Registered: April 2007
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Colonel
There are a few simple rules.

DO not use Terreinselectable to move buildings!!!

You must always put them into Renx.

If you want to make a map with heightfield set all the buildings in a nice bases without adding extra terrein meshes.

So the buildings must stand on a point ABOVE x=0 y=0 (leave the z normal otherwise your heigtfield will not fit)

So lets say you want to put down a conyard ->

It must on a value above x=0 y=0 so x=33 and y=34 is good.

Really dont fiddle with Z coördinates when using heigtfield.
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