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Harvester controllers [message #317518] Sun, 17 February 2008 05:27 Go to next message
cnc95fan is currently offline  cnc95fan
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What are they and how do I get its "ID" in Level Edit....?
Re: Harvester controllers [message #317531 is a reply to message #317518] Sun, 17 February 2008 07:36 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
index.php?t=getfile&id=5902&private=0










Seriously Im not sure but I think Scudstorm used them...


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sun, 17 February 2008 07:37]

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Re: Harvester controllers [message #317547 is a reply to message #317518] Sun, 17 February 2008 10:12 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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cnc95fan wrote on Sun, 17 February 2008 06:27

What are they and how do I get its "ID" in Level Edit....?


The controller is used to control certain functions in the game like being able to buy upgrades , how much health the building has , changing msgs for destroying buildings.

The controller looks for a certain mesh prefix and applies it to that model.

The ref controller is used to control how much money the harv dumps, what vehicle is used for the ref , im guessing it has to do something with innate pathfind.

To find the id just double click the object , look at the tab called General and you should see your ID name.

Edit: Someone plz correct me if im wrong about controllers.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Harvester controllers [message #317548 is a reply to message #317518] Sun, 17 February 2008 10:19 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I know that.... I need to know what a harvester controller is....
Re: Harvester controllers [message #317601 is a reply to message #317518] Sun, 17 February 2008 14:25 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I just told you what it is ?

mp_GDI_Refinery

mp_Nod_Refinery

plz explain your question better ?


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Harvester controllers [message #317604 is a reply to message #317518] Sun, 17 February 2008 14:40 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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That's the refinery building controller, I need the harvester controller..
Re: Harvester controllers [message #317616 is a reply to message #317518] Sun, 17 February 2008 16:03 Go to previous messageGo to next message
Slave is currently offline  Slave
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What makes you think there is one?
Re: Harvester controllers [message #317620 is a reply to message #317518] Sun, 17 February 2008 16:48 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
For what do you need a harveste controller? its only a vehicle wich

has some scripts to earn money, and follow waypaths. I think theres

no "Harvester Controller"
Re: Harvester controllers [message #317639 is a reply to message #317518] Sun, 17 February 2008 18:51 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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LOL. I confused the hell out of everyone, my bad.

I just learned somthing myself. The 'Control' is not a Building Controller but a script you attach to a daves arrow on your map. The script controls how many harvesters you are allowed at once, I suspect it is how APB differenciates between it's different Vehicle limits for Harvesters, Aircraft etc.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Harvester controllers [message #317672 is a reply to message #317518] Sun, 17 February 2008 21:18 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yea why didn't you just ask that ..................

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Harvester controllers [message #317792 is a reply to message #317518] Mon, 18 February 2008 12:16 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
Who me? I didnt start the thread.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Harvester controllers [message #317839 is a reply to message #317518] Mon, 18 February 2008 15:26 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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He was talking to me >> Gen, I had/have no idea what a harvester controller was/still is. I still don't quite get the Daves' arrow..
Re: Harvester controllers [message #317884 is a reply to message #317518] Mon, 18 February 2008 20:19 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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daves arrow is a lazy way to attach scripts to make certain things happen like for instance

To destroying an object that destroys a building

attach "JFW_Custom_Destroy_Building" to the daves arrow.

Message = 8686537
ID = Id of the building you wish to destroy

attach the script "JFW_Death_Send_Custom" to the object that you want to destroy to kill the building.

ID = ID of the daves arrow
Message = 8686537
Param = 1

so when you destroy an object it kills the building.



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Harvester controllers [message #317952 is a reply to message #317518] Tue, 19 February 2008 09:49 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
I meant I confused ppl by posting that picture.
Of course it was a joke...


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Harvester controllers [message #318883 is a reply to message #317952] Mon, 25 February 2008 08:49 Go to previous message
Jerad2142 is currently offline  Jerad2142
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There is no "harvester controller" The refinery will automatically build the vehicle preset that is in its controller field. It then attaches a script that controls the harvester and moves it toward tib zones. Pathfind is important for this and so are waypaths. Also the harvester will try to drive back to the refinery controller, so it is important to have pathfind.

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