Questions: [message #314900] |
Fri, 01 February 2008 00:14 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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1)which Skin File(s) Or w3d Files control the red in the sky when you lay a nuke?
2)Whats the skin file is The Sky file? iv once seen a skin someone made to put words in sky and i want to know what it is:)?
please and thank you
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Re: Questions: [message #314937 is a reply to message #314908] |
Fri, 01 February 2008 08:01 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Unfortunately I must agree, the sky is a texture, and there is some why to change the shape of the sky, I recently saw the sky when I went off the map map at a very fast rate, at about 30,000 (out if I remember correctly) you can see the sky dom (which is half a circle). So I figure if you can modify the texture and stuff there must also be a w3d file for it, it is just you would have to figure out what it is called.
But red sky does not have any files.
I have changed the sky's texture before so it definitely has a texture, I just don't remember what it is called.
Ah found to files, one for the sky and one for the moon (I know both can be set up just to modify the sky in mods, I am not sure about mixes though).
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[Updated on: Fri, 01 February 2008 08:23] Report message to a moderator
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Re: Questions: [message #314985 is a reply to message #314900] |
Fri, 01 February 2008 12:31 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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heres a hard question
is it possible to have diffrent skins per map? like maybe put the skin files into the map.mix and maybe it will work?
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Re: Questions: [message #315065 is a reply to message #314900] |
Fri, 01 February 2008 21:28 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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you cant change nuke sky color unless you code it
you can change the color of sky tho.
SSnipe wrote on Fri, 01 February 2008 13:31 | heres a hard question
is it possible to have diffrent skins per map? like maybe put the skin files into the map.mix and maybe it will work?
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with coding its very possible.
[Updated on: Fri, 01 February 2008 21:29] Report message to a moderator
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Re: Questions: [message #315346 is a reply to message #314937] |
Mon, 04 February 2008 02:38 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Fri, 01 February 2008 09:01 | Unfortunately I must agree, the sky is a texture, and there is some why to change the shape of the sky, I recently saw the sky when I went off the map map at a very fast rate, at about 30,000 (out if I remember correctly) you can see the sky dom (which is half a circle). So I figure if you can modify the texture and stuff there must also be a w3d file for it, it is just you would have to figure out what it is called.
But red sky does not have any files.
I have changed the sky's texture before so it definitely has a texture, I just don't remember what it is called.
Ah found to files, one for the sky and one for the moon (I know both can be set up just to modify the sky in mods, I am not sure about mixes though).
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The sky-dome is generated by code, there is no way to adjust the shape of it.
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Re: Questions: [message #315388 is a reply to message #315385] |
Mon, 04 February 2008 08:22 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Jerad Gray wrote on Mon, 04 February 2008 07:14 |
Zack wrote on Fri, 01 February 2008 13:25 | No. Skins are loaded when you start renegade. :v
~Zack
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Wrong, if its a mix map just toss your modifyed texture into the mixes files and it will change the sky when it loads it up.
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so if i put in skins for char into the mix map like under...it will load up those skins? for i can have diffrenet skins for diffrenet maps?
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Re: Questions: [message #315391 is a reply to message #315388] |
Mon, 04 February 2008 08:24 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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SSnipe wrote on Mon, 04 February 2008 08:22 |
Jerad Gray wrote on Mon, 04 February 2008 07:14 |
Zack wrote on Fri, 01 February 2008 13:25 | No. Skins are loaded when you start renegade. :v
~Zack
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Wrong, if its a mix map just toss your modifyed texture into the mixes files and it will change the sky when it loads it up.
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so if i put in skins for char into the mix map like under...it will load up those skins? for i can have diffrenet skins for diffrenet maps?
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Toss it in and try, it should I know it works with .pkg, mix isn't that much different. There MIGHT be one problem though, every map you play after that map will use the last sky skin that was loaded, MIGHT I said, I haven't ever tested that.
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