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Questions: [message #314900] Fri, 01 February 2008 00:14 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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1)which Skin File(s) Or w3d Files control the red in the sky when you lay a nuke?

2)Whats the skin file is The Sky file? iv once seen a skin someone made to put words in sky and i want to know what it is:)?

please and thank you
Re: Questions: [message #314908 is a reply to message #314900] Fri, 01 February 2008 02:09 Go to previous messageGo to next message
Zion is currently offline  Zion
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No files.

The sky is part of the engine.

The color changes with the engine.

No textures or models are used to color the sky, or even create the sky.
Re: Questions: [message #314937 is a reply to message #314908] Fri, 01 February 2008 08:01 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Unfortunately I must agree, the sky is a texture, and there is some why to change the shape of the sky, I recently saw the sky when I went off the map map at a very fast rate, at about 30,000 (out if I remember correctly) you can see the sky dom (which is half a circle). So I figure if you can modify the texture and stuff there must also be a w3d file for it, it is just you would have to figure out what it is called.

But red sky does not have any files.
I have changed the sky's texture before so it definitely has a texture, I just don't remember what it is called.

Ah found to files, one for the sky and one for the moon (I know both can be set up just to modify the sky in mods, I am not sure about mixes though).


[Updated on: Fri, 01 February 2008 08:23]

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Re: Questions: [message #314953 is a reply to message #314900] Fri, 01 February 2008 10:12 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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thanks man...im guessing teh cloudlayer is transparent? ill just put somthing over Smile
Re: Questions: [message #314954 is a reply to message #314900] Fri, 01 February 2008 10:13 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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thats because it has a alpha channel

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Re: Questions: [message #314979 is a reply to message #314954] Fri, 01 February 2008 12:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Doesn't have to be an alpha channel though, gets a bit of a weird effect if you don't covert it to gray style though.

Re: Questions: [message #314985 is a reply to message #314900] Fri, 01 February 2008 12:31 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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heres a hard question

is it possible to have diffrent skins per map? like maybe put the skin files into the map.mix and maybe it will work?
Re: Questions: [message #314993 is a reply to message #314900] Fri, 01 February 2008 13:25 Go to previous messageGo to next message
Genesis2001
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No. Skins are loaded when you start renegade. :v

~Zack
Re: Questions: [message #314996 is a reply to message #314900] Fri, 01 February 2008 13:40 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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dman that be cool for diff skins per map Sad
Re: Questions: [message #315065 is a reply to message #314900] Fri, 01 February 2008 21:28 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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you cant change nuke sky color unless you code it

you can change the color of sky tho.

SSnipe wrote on Fri, 01 February 2008 13:31

heres a hard question

is it possible to have diffrent skins per map? like maybe put the skin files into the map.mix and maybe it will work?


with coding its very possible.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Fri, 01 February 2008 21:29]

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Re: Questions: [message #315075 is a reply to message #315065] Sat, 02 February 2008 00:26 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Gen_Blacky wrote on Fri, 01 February 2008 20:28

you cant change nuke sky color unless you code it

you can change the color of sky tho.

SSnipe wrote on Fri, 01 February 2008 13:31

heres a hard question

is it possible to have diffrent skins per map? like maybe put the skin files into the map.mix and maybe it will work?


with coding its very possible.


so im screwed Smile
Re: Questions: [message #315346 is a reply to message #314937] Mon, 04 February 2008 02:38 Go to previous messageGo to next message
saberhawk
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Jerad Gray wrote on Fri, 01 February 2008 09:01

Unfortunately I must agree, the sky is a texture, and there is some why to change the shape of the sky, I recently saw the sky when I went off the map map at a very fast rate, at about 30,000 (out if I remember correctly) you can see the sky dom (which is half a circle). So I figure if you can modify the texture and stuff there must also be a w3d file for it, it is just you would have to figure out what it is called.

But red sky does not have any files.
I have changed the sky's texture before so it definitely has a texture, I just don't remember what it is called.

Ah found to files, one for the sky and one for the moon (I know both can be set up just to modify the sky in mods, I am not sure about mixes though).




The sky-dome is generated by code, there is no way to adjust the shape of it.
Re: Questions: [message #315385 is a reply to message #315065] Mon, 04 February 2008 08:14 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Zack wrote on Fri, 01 February 2008 13:25

No. Skins are loaded when you start renegade. :v

~Zack

Wrong, if its a mix map just toss your modifyed texture into the mixes files and it will change the sky when it loads it up.


Re: Questions: [message #315388 is a reply to message #315385] Mon, 04 February 2008 08:22 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Jerad Gray wrote on Mon, 04 February 2008 07:14

Zack wrote on Fri, 01 February 2008 13:25

No. Skins are loaded when you start renegade. :v

~Zack

Wrong, if its a mix map just toss your modifyed texture into the mixes files and it will change the sky when it loads it up.

so if i put in skins for char into the mix map like under...it will load up those skins? for i can have diffrenet skins for diffrenet maps?
Re: Questions: [message #315391 is a reply to message #315388] Mon, 04 February 2008 08:24 Go to previous message
Jerad2142 is currently offline  Jerad2142
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SSnipe wrote on Mon, 04 February 2008 08:22

Jerad Gray wrote on Mon, 04 February 2008 07:14

Zack wrote on Fri, 01 February 2008 13:25

No. Skins are loaded when you start renegade. :v

~Zack

Wrong, if its a mix map just toss your modifyed texture into the mixes files and it will change the sky when it loads it up.

so if i put in skins for char into the mix map like under...it will load up those skins? for i can have diffrenet skins for diffrenet maps?

Toss it in and try, it should I know it works with .pkg, mix isn't that much different. There MIGHT be one problem though, every map you play after that map will use the last sky skin that was loaded, MIGHT I said, I haven't ever tested that.


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