Bone rotation [message #314640] |
Wed, 30 January 2008 11:23 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Just wanted to make sure before I made this project I am working on that there is no way to get bone rotation and set bone rotation.
Mainly just set a bone's Rotation, I know how to get a bones rotation though attaching an object.
Actually I would also like to know if there is a way to get and set the X, Y, and Z rotation of an object as well.
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[Updated on: Wed, 30 January 2008 12:22] Report message to a moderator
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Re: Bone rotation [message #314791 is a reply to message #314788] |
Thu, 31 January 2008 10:16 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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cnc95fan wrote on Thu, 31 January 2008 09:51 | Huh? Make a gun mounted on the back of a plane that fires a projectile strong enough to make it take off...
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Lol, if it was that simple it would have been in the game it would have been done before the first scripts were even made. If you attach an object to another object the attached object will have no ability to move the attached object, or if it does manage to collied with the other object it might launch you into blue hell.
That also doesn't answer the question.
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[Updated on: Thu, 31 January 2008 10:16] Report message to a moderator
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Re: Bone rotation [message #315193 is a reply to message #314640] |
Sat, 02 February 2008 22:19 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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There must be some way of extracting the data from the game engine. In fact I believe someone's made a cheat that attaches an AI cannon to the underside of an Apache.
Renegade all-ready has options for pitch and roll, so I'm guessing you are limiting it depending on the speed? Well then ask JonWil as he has modified LE and should be able to show you. Not as in where the options can be modified inside le, but how to edit the preset's settings in game as the speed increases/decreases.
EDIT: Renitbusters dead! nooooooooooooo
*sobs to self*
How far did you get in it?
And has Zelda Ocarina Of Time (Legend Of Renegade) been abandoned?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 02 February 2008 22:21] Report message to a moderator
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Re: Bone rotation [message #315231 is a reply to message #315193] |
Sun, 03 February 2008 09:18 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Dthdealer wrote on Sat, 02 February 2008 22:19 | EDIT: Renitbusters dead! nooooooooooooo
*sobs to self*
How far did you get in it?
And has Zelda Ocarina Of Time (Legend Of Renegade) been abandoned?
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LOR and Renhalo are still being worked on (Renhalo gets way more attention, LOR just gets worked on when I get sick of working on the other mods).
And yes you can attach turrets to other vehicle's bones, that is how I first started modifying Renegade w was through the cinematic files, but then then is the attached objects can't transfer the force back into the object that they are attached to, so I guess I will have to do it a different way.
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[Updated on: Sun, 03 February 2008 09:19] Report message to a moderator
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Re: Bone rotation [message #315382 is a reply to message #315276] |
Mon, 04 February 2008 08:08 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Yrr wrote on Sun, 03 February 2008 15:02 | You can get a bone's transform but you cannot change it afaik.
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Well thats almost pointless lol, I mean whats really the point of getting an objects X and Y if you can't set them.
Visit Jerad's deer sweat shop
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