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Few questions [message #304071] Tue, 18 December 2007 14:38 Go to next message
Di3HardNL is currently offline  Di3HardNL
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I got 3 questions

I use the w3d plugin for RenX. Whenever i import a w3d object/vehicle whatever, it looks green/red/blue etc. in RenX.
1 : Is it normal a w3dfile has all the colors of the rainbow in Renx?
http://i236.photobucket.com/albums/ff5/Di3HardNL/renxss1.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/renxss2.png

Then I save it.
2 : Does it have to be saved like on my ss?
http://i236.photobucket.com/albums/ff5/Di3HardNL/renxss3.png

When i want to play when i am at my HummVee that i saved I dont see any action (can't aim it) in the vehicle.
3 : How is it possible the hummvee isnt working properly?
http://i236.photobucket.com/albums/ff5/Di3HardNL/ss4-1.png

Please,, someone help me, or a link for a tutorial that explains this Satisfied


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: Few questions [message #304072 is a reply to message #304071] Tue, 18 December 2007 14:48 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Everything there LOOKS correct, exept the skinns Razz, but they look kinda cool.
Re: Few questions [message #304188 is a reply to message #304071] Tue, 18 December 2007 22:03 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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You cant just simply import then export a vehicle u have to redo all the w3d settings, wwskin it, and sometimes rebone it

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Few questions [message #304205 is a reply to message #304071] Wed, 19 December 2007 00:57 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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No you don't. You can just simply import and then export. Don't have to redo he bones/ wwskin. :/
Re: Few questions [message #304225 is a reply to message #304071] Wed, 19 December 2007 06:24 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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ok thanks, But how do i add the texture to it again so it will look like a normal HummVee again?? can anyone show me please Thumbs Up Thumbs Up

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: Few questions [message #304327 is a reply to message #304205] Wed, 19 December 2007 16:02 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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cnc95fan wrote on Wed, 19 December 2007 01:57

No you don't. You can just simply import and then export. Don't have to redo he bones/ wwskin. :/


Example of w3d settings that need to be put on

http://img220.imageshack.us/img220/5847/ss41copywf0.jpg


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 19 December 2007 16:02]

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Re: Few questions [message #304440 is a reply to message #304071] Thu, 20 December 2007 08:53 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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allright, do you put w3d settings ON in renx?
if so, could you help me out a little by sending screenshots how to turn w3d's on, (if its with w3dviewer post ss of that) Razz
sorry i am kinda new at this Blush


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Few questions [message #304478 is a reply to message #304188] Thu, 20 December 2007 11:28 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Gen_Blacky wrote on Tue, 18 December 2007 22:03

You cant just simply import then export a vehicle u have to redo all the w3d settings, wwskin it, and sometimes rebone it

You always have to relink it, and sometimes you need to wwskin it if the vehicle requires it. Make sure to check shadow on the shadow, and delete any extra lod meshes.


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