Military Tactics [message #287789] |
Tue, 02 October 2007 14:07 |
KIRBY-098
Messages: 338 Registered: July 2006
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Do any of you use conventional military tactics when advancing on enemy bases?
Example: Mammoths and meds supported by MLRS and engineers.
I've been playing this game for years and I rarely see this, but when I do it always works.
I see coordinated defense a lot especially for infantry.
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Re: Military Tactics [message #287793 is a reply to message #287789] |
Tue, 02 October 2007 14:19 |
KIRBY-098
Messages: 338 Registered: July 2006
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Kids need not apply.
I'm talking full out assaults with support units moving forward, not camping the entrance to Nod on under. I'm especially interested in large clan warfare games where this is the only viable alternative for success and how does Nod pull this off with underpowered units if static warfare is used on a battlefield
[Updated on: Tue, 02 October 2007 14:21] Report message to a moderator
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Re: Military Tactics [message #287795 is a reply to message #287789] |
Tue, 02 October 2007 14:21 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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KIRBY-098 wrote on Tue, 02 October 2007 17:07 | Do any of you use conventional military tactics when advancing on enemy bases?
Example: Mammoths and meds supported by MLRS and engineers.
I've been playing this game for years and I rarely see this, but when I do it always works.
I see coordinated defense a lot especially for infantry.
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It's not so much practiced in public games, but in almost every clanwar you see this.
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Re: Military Tactics [message #287796 is a reply to message #287789] |
Tue, 02 October 2007 14:23 |
KIRBY-098
Messages: 338 Registered: July 2006
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What role do infantry play in these types of faceoffs? Are they rendered moot by all the firepower being thrown around?
Secondly, does the role of aircraft change significantly in static warfare like this?
I don't play CW as I'm sure you can tell
[Updated on: Tue, 02 October 2007 14:24] Report message to a moderator
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Re: Military Tactics [message #287798 is a reply to message #287796] |
Tue, 02 October 2007 14:40 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Pick a map
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Re: Military Tactics [message #287815 is a reply to message #287789] |
Tue, 02 October 2007 15:51 |
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Chuck Norris
Messages: 312 Registered: July 2007
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KIRBY-098 wrote on Tue, 02 October 2007 16:07 | Do any of you use conventional military tactics when advancing on enemy bases?
Example: Mammoths and meds supported by MLRS and engineers.
I've been playing this game for years and I rarely see this, but when I do it always works.
I see coordinated defense a lot especially for infantry.
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When GDI does this, they have a much higher success rate. They already have the advantage in armor and firepower, and this just makes it better. Nod will take advantage of it's stealth and speed if GDI gets arrogant.
The reason you rarely see it is nobody wants to buy a Hotwire/Engineer and support a tank. They'd rather get a tank themself (or worse, go snipe tanks). Although sometimes two tanks is better than one tank and support, the latter is better in the long run. MRLSs aren't really uncommon, but you usually see them on (just one example) Field hitting the HON with absolutely no support.
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Re: Military Tactics [message #287864 is a reply to message #287803] |
Tue, 02 October 2007 18:35 |
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Spoony
Messages: 3915 Registered: January 2006
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KIRBY-098 wrote on Tue, 02 October 2007 16:54 | Most interested in Hourglass and Field.
How are the bottlenecks and kill zones handled by the offense to prevent a slaughter?
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frankly, nobody clanwars on Hourglass... it's just a bad map.
Field is all about controlling the field until you've taken out the enemy's tanks (getting money quickly from buildings/harvesters helps you do this as well as forcing them to play more aggressively thanks to being down on points), then moving up on the Hand once they have no vehicles.
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Re: Military Tactics [message #288017 is a reply to message #287789] |
Wed, 03 October 2007 09:38 |
KIRBY-098
Messages: 338 Registered: July 2006
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Are snipers part of tactics in your advances as well? I envision the push forward being two mammoths two meds, one sniper for infantry and the rest being a 50 50 mix of engineers and anti tank infantry.
I ask because what I've noticed is that these levels of coverage do work, as we all know but they break down and I am trying to find ways to build up the interdependencies and see if there's a way to prevent collapse from a loss of key elements.
Obviously, there's reinforcement once a key unit is lost, but is the useful tactic to back down from the offensive with surviving elements or push on and do as much damage as possible before reassembling in the home base in a respawn?
There's two things to consider: Will the amount of time spent rebuilding by the enemy be enough lead time to rebuild the attacking force and reclaim the battleground or do you need to keep the pressure up to prevent assets from getting into the field?
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Re: Military Tactics [message #288020 is a reply to message #288017] |
Wed, 03 October 2007 09:51 |
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Spoony
Messages: 3915 Registered: January 2006
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KIRBY-098 wrote on Wed, 03 October 2007 11:38 | Are snipers part of tactics in your advances as well? I envision the push forward being two mammoths two meds, one sniper for infantry and the rest being a 50 50 mix of engineers and anti tank infantry.
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One sniper is vital on cityfly and wallsfly... aside from that, generally they aren't used unless the enemy has already lost their WF, except on GDI Field.
Mammoths are not the way to go until late-game when you're already way winning... you just want one MRLS to counter artillery, and the rest being meds to start with.
KIRBY-098 wrote on Wed, 03 October 2007 11:38 | Obviously, there's reinforcement once a key unit is lost, but is the useful tactic to back down from the offensive with surviving elements or push on and do as much damage as possible before reassembling in the home base in a respawn?
There's two things to consider: Will the amount of time spent rebuilding by the enemy be enough lead time to rebuild the attacking force and reclaim the battleground or do you need to keep the pressure up to prevent assets from getting into the field?
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D maps (i.e. base defence maps) and to some extent wallsfly as well are all about preserving your own firepower while destroying the enemy's. It's generally unwise to think about attacking the base until after you've taken out their means to defend it. Generally if you win the tank fight, those of you who lost vehicles will have time to get another and return to the field - mainly because you'll be killing the enemy's harvester in the process so you'll have the means to replace your tanks, whereas the enemy won't.
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Re: Military Tactics [message #288032 is a reply to message #287789] |
Wed, 03 October 2007 10:16 |
KIRBY-098
Messages: 338 Registered: July 2006
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Your answers support what I've been tryingto do in public servers for years, but due to idiocy and no teamwork I usually resort to anti tank infantry support and engineer duties (a highly underappreciated skillset if I do say so myself).
I wish I had the leisure time still to join a clan again. I miss coordination
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Re: Military Tactics [message #288107 is a reply to message #288032] |
Wed, 03 October 2007 15:06 |
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Chuck Norris
Messages: 312 Registered: July 2007
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KIRBY-098 wrote on Wed, 03 October 2007 12:16 | I usually resort to anti tank infantry support and engineer duties (a highly underappreciated skillset if I do say so myself).
| I wish alot more points were granted from the game for tank support. It might entice people to repair whore more.
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When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Military Tactics [message #288195 is a reply to message #287789] |
Thu, 04 October 2007 01:59 |
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rs4015
Messages: 44 Registered: August 2006 Location: on my comfortable couch
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hahahah, i bet the gdi screen was shaking like a bitch.....and the 5 art splash damage, thats gotta be annoying
these are the times when ur like why God WHY!!!???
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Re: Military Tactics [message #288196 is a reply to message #287789] |
Thu, 04 October 2007 02:14 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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That wave killed warf, agt and barrs allthough we got quite some resistance.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Military Tactics [message #288288 is a reply to message #287789] |
Thu, 04 October 2007 13:27 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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I actually ran back a bit to take the screenshot as we needed an extra one for our homepage + the arts were doing fine. But yes, I had been repairing for about 9 minutes already.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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