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icon5.gif  How to add multiple animations to one w3d? [message #285644] Sat, 22 September 2007 05:10 Go to next message
Yrr is currently offline  Yrr
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nt

Re: How to add multiple animations to one w3d? [message #285715 is a reply to message #285644] Sat, 22 September 2007 11:29 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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depends.

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: How to add multiple animations to one w3d? [message #285730 is a reply to message #285644] Sat, 22 September 2007 13:04 Go to previous messageGo to next message
Spice
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You export the animation as children of the W3D file.

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Re: How to add multiple animations to one w3d? [message #285759 is a reply to message #285644] Sat, 22 September 2007 16:55 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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As in the anims are listed under a tree of the w3d model in w3d viewer?
I guess it just has to have the same prefix and mesh names.

EDIT: Imported x5d parachute. All it is is bones that have been space warped to the model. The animation is simply the bones and im guessing they get the para model and export it as hieachy animated wiht the gmax bones scene file they animated.

Would like to test but i can't export more than 1 frame for some reason. Never could


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 22 September 2007 17:00]

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Re: How to add multiple animations to one w3d? [message #285766 is a reply to message #285644] Sat, 22 September 2007 17:47 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Sorry, no edit button any more.
I'm wrong.
1: you export it as the skeleton as the anim W3D not gmax file
2: Only one animation possible with this setup
3: thats not how ww did it


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 22 September 2007 17:47]

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Re: How to add multiple animations to one w3d? [message #285872 is a reply to message #285644] Sun, 23 September 2007 08:48 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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So it's not possible at all.

Re: How to add multiple animations to one w3d? [message #286473 is a reply to message #285644] Tue, 25 September 2007 22:37 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Yes it is! How did WW do it. They used the same 3d tools to make the game.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: How to add multiple animations to one w3d? [message #286506 is a reply to message #286473] Wed, 26 September 2007 04:17 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Dthdealer wrote on Wed, 26 September 2007 07:37

Yes it is! How did WW do it. They used the same 3d tools to make the game.



I did not yet find a single w3d file with multiple animations in it.


Re: How to add multiple animations to one w3d? [message #286695 is a reply to message #285644] Wed, 26 September 2007 20:00 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Does the model and animations need to be one file?

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: How to add multiple animations to one w3d? [message #286736 is a reply to message #285644] Thu, 27 September 2007 04:18 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Yes, that's what I'm asking for.

Re: How to add multiple animations to one w3d? [message #286957 is a reply to message #285644] Thu, 27 September 2007 23:15 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Oh, no then.
I thought you meant like the x5d parachute anims for example.
Simply extract x5d_parachute.w3d and x5d_parac_1 to 3 and open them all in w3d viewer.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: How to add multiple animations to one w3d? [message #286991 is a reply to message #285644] Fri, 28 September 2007 04:53 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Ya sorry, pretty sure that's impossible. If you want to do it with multiple files then just make your model as a bone and then create multiple animation files.

Also, I have been doing some PSP moding lately and I have come into contact with an interesting little process. I was changing the background and it was a .bmp and it had 12 images in it. I couldn't figure out how that was until i opened it up in the hex editor. There was actually data for 12 seperate images seperated by a few lines of hex. Maybe try that with a w3d anim file? Then just called the addresses of the files you need from your big file. Maybe it'll work, dunno.

*edit* just to illustrate my point
I took the top image out of the merged bmp to compare. I have highlighted the last line in the single bmp and where it ends in the merged file. You can clearly see where the next bmp starts as well.
http://img.photobucket.com/albums/v329/Jamiejrg/checkit.jpg

Jamie



cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Fri, 28 September 2007 05:18]

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Re: How to add multiple animations to one w3d? [message #287028 is a reply to message #285644] Fri, 28 September 2007 08:57 Go to previous message
Cpo64 is currently offline  Cpo64
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Certain objects it is possible, building aggregates use multiple animations per file.
But you then have to go into the preset and set which animation runs during which frames.
This also works on vehicles.
I'm pretty sure it doesn't work on characters or weapons.


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