Why dont custom models work on multiplayer [message #277201] |
Sat, 04 August 2007 23:14 |
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AoBfrost
Messages: 1248 Registered: March 2007
Karma: 0
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General (1 Star) |
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I was testing my light tank model, the one with the turret on the left and when i wanted to join a game online no servers would show, so i delete the w3d file and servers started showing, i put it back in, and they dont show....can anyone explain why this happens, I want to use the left turret light tank online because it looks more beta'y, anyone help?
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: Why dont custom models work on multiplayer [message #277260 is a reply to message #277201] |
Sun, 05 August 2007 09:07 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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AoB you are correct. Though i don't know why yet. I think it has something to do with the core patch, or maybe even renguard, even if you are playing without renguard but you have it installed.
Basicly, in my CP2/RG (playing with out RG enabled) Renegade this is aloud.
Guns models, (f_gm, w, w_b)
Skins, of all types etc
Things that aren't aloud
Vehc models,
Char models.
When you try to load up the advanced game listings with something i listed above under the aren't aloud section no servers will show up.
My theory. Something in core patch2 makes it so that when there is anything v_****.w3d or c_****.w3d it just cancels the online opperation. It's a simple way to stop hacking.
If there is anyone that doesn't have CP2 or RG installed try using a custom model online pls.
*edit* Link me to the file that actualy works online.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Sun, 05 August 2007 09:14] Report message to a moderator
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Re: Why dont custom models work on multiplayer [message #277323 is a reply to message #277201] |
Sun, 05 August 2007 16:34 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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that could be considered cheating... your round will be coming out of a different place then everyone else (assuming you moved the bones)
While your .5 m difference wouldn't have effect, what if it was 10m? Or something stupid like that? Something that starts off as an innocent mod could very easily be twisted into something EVIL!!!!!
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Re: Why dont custom models work on multiplayer [message #277357 is a reply to message #277239] |
Sun, 05 August 2007 18:40 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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The Merovingian wrote on Sun, 05 August 2007 09:22 |
cmatt42 wrote on Sun, 05 August 2007 08:52 | They don't show because that's how Westwood intended it; if you have something too different from what everyone else has, you can't play in the same game.
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If that were true there'd be no such thing as big heads or big weapons etc etc. You don't get a server listing if you have an objects.ddb file, that's all.
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You login to WOL/XWis then Alt+tab and drop them in after your connected.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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