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			| Airstrip WayPoints`? [message #270041] | Sun, 01 July 2007 21:31  |  
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				|  |  IronWarrior Messages: 2460
 Registered: November 2004
 Location: England UK
 
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 | General (2 Stars) |  |  |  
	| For some reason, I cant get the waypoints at the Airstrip right, so everytime I buy a vehicle, its made, lands on Airstrip, but it wont roll off. 
 The waypoints in the Weapons Factory work fine, so do the refs.
 
 So, whats the problem with the Airstrip?, I made sure to copy the ones from the other maps.
 
 
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			| Re: Airstrip WayPoints`? [message #270217 is a reply to message #270041] | Mon, 02 July 2007 14:14   |  
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					|  _SSnipe_ Messages: 4121
 Registered: May 2007
 Location: Riverside Southern Califo...
 
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 | General (4 Stars) |  |  |  
	| try comparing them to another lvl file the right way and move them to the rigth spots if maybe they got moved even just a little and click generate sectors and maybe that may work it did for me |  
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			| Re: Airstrip WayPoints`? [message #270267 is a reply to message #270264] | Mon, 02 July 2007 17:53   |  
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				|  |  IronWarrior Messages: 2460
 Registered: November 2004
 Location: England UK
 
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 | General (2 Stars) |  |  |  
	| | joe937465 wrote on Mon, 02 July 2007 19:30 |  | building controllers have to face a right way>?
 
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 I guess so, I upload a screen shot so you can see.
 
 
  
 Problem am having right now is that its only using one waypoint, so vehicles can stack up.
 
 [Updated on: Mon, 02 July 2007 17:54] Report message to a moderator |  
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			| Re: Airstrip WayPoints`? [message #270518 is a reply to message #270041] | Tue, 03 July 2007 16:28   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
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 | General (1 Star)Moderator - Mod Forum
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	| It doesn't matter, as long there's a waypath from the airstrip to the tiberium field. 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| Re: Airstrip WayPoints`? [message #270531 is a reply to message #270352] | Tue, 03 July 2007 17:25  |  
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				|  |  IronWarrior Messages: 2460
 Registered: November 2004
 Location: England UK
 
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 | General (2 Stars) |  |  |  
	| | danpaul88 wrote on Tue, 03 July 2007 04:38 |  | It just picks one of the waypoints that starts inside the vehicle construction zone, technically you can probably have more (or less) than three and it would still work fine. I think they tend to go in order of ID (lowest waypath ID first, highest last), and then loop back around to the lowest again, but that's just speculation.
 
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 So why are vehicles only using one waypath?
 
 As you can see in the screen shot posted eailer, the waypaths start in the construction script zones.
 
 Could this be a glacier_flying glitch thing?
 
 
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