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w3d exporter animation [message #268289] Fri, 22 June 2007 21:49 Go to next message
Veyrdite is currently offline  Veyrdite
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For some reason i cant export animated 3d models, i chose animated hierchy, 0 to 100 frames (only used 100) and exported, to find the animated mesh non-existant.
I have never been able to export animations at all, and i want to export this one for a cinematic. Normally the w3d has 100 frames, but only the mesh positions from the first frame from the export, this is worse.
Any Help. (and yes i'm using gmax, not 3dsmax)


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 22 June 2007 21:50]

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Re: w3d exporter animation [message #268291 is a reply to message #268289] Fri, 22 June 2007 21:58 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Control_Camera, how do i setup the cameras?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: w3d exporter animation [message #268342 is a reply to message #268289] Sat, 23 June 2007 02:45 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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ah crud, no edit button
can anyone tell me what coverspots are and how to use them?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: w3d exporter animation [message #268387 is a reply to message #268342] Sat, 23 June 2007 09:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cameras in a Renegade Cinematic are controlled by the camera bone.

dthdealer wrote on Sat, 23 June 2007 03:45

ah crud, no edit button
can anyone tell me what coverspots are and how to use them?

This one is funny, for the longest time I thought "Cover Spots" were like a terrain overlay (texture type of deal) until just last August anyways. But now I know that coverspots control where ai players take cover (crouch down). If you give a coverspot an attack location they will move to that coverspot when an enemy moves to that location (if their take cover probability is high enough).

And make sure to move the slider and have the Animation button red if you are animating something.


[Updated on: Sat, 23 June 2007 09:28]

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Re: w3d exporter animation [message #268491 is a reply to message #268289] Sun, 24 June 2007 01:08 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Check the attached file. I dont know if renegade forums can stream so right-click the link and select save target, then play the file off your computer.


How do you setup camera bones? Do you use the cameras in gmax? how do you move slowly between them? In the W.W. maps in le, they are just there.

With coverspots, do you use the one under editor objects or the one in the main presets tree, also, what does the box thing of a coverspot do compared to the waypath nod when you press ctrl+p?
  • Attachment: w3d.wmv
    (Size: 163.65KB, Downloaded 67 times)


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: w3d exporter animation [message #268522 is a reply to message #268491] Sun, 24 June 2007 09:14 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Is the one moving the bone?

Re: w3d exporter animation [message #268786 is a reply to message #268289] Mon, 25 June 2007 23:32 Go to previous message
Veyrdite is currently offline  Veyrdite
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the first cutscene is the anim in gmax (thus the anim slidebar)
the second is of the anim in w3d viewer


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Mon, 25 June 2007 23:33]

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