All the Mission Scripts [message #266869] |
Sun, 17 June 2007 12:01 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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You know all those hundreds of Mxx (M00_whatever) scripts? Nobody knows what all of them are for, most of them are just stuff for the levels, but others have more practical uses.
I say we list any useful mission scripts that we know of in this topic. When we get enough, I'll make a huge list of them all. Anyone want to help?
[Updated on: Sun, 17 June 2007 12:02] Report message to a moderator
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Re: All the Mission Scripts [message #266870 is a reply to message #266869] |
Sun, 17 June 2007 12:08 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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Mx0_opelisk_weapon_dls <---> invisible
M00_Disable_Physical_Collision_JDG <---> disable collision
M00_damage_modifier_dme" ,"0,1,1,0,0" <---> unlimited health
M05_Nod_gun_emplacement <---> gives bot AI
GTH_credit_trickle", "250" <---> money
M01_hunt_the_player_JDG <---> chase the player
Those are all the ones I know/ have.
Creator: AoBFrost
[Updated on: Sun, 17 June 2007 12:08] Report message to a moderator
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Re: All the Mission Scripts [message #266907 is a reply to message #266870] |
Sun, 17 June 2007 17:24 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Sn1per74(2) wrote on Sun, 17 June 2007 13:08 | Mx0_opelisk_weapon_dls <---> invisible
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And it will also shot an obelisk beam if you set it up right.
Sn1per74(2) wrote on Sun, 17 June 2007 13:08 |
M00_damage_modifier_dme" ,"0,1,1,0,0" <---> unlimited health
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You can set it up as AI can only kill the object, or the player can only kill the object, or neither. You can also scale the damage ratio that the player, ai or both do on it.
Sn1per74(2) wrote on Sun, 17 June 2007 13:08 |
M01_hunt_the_player_JDG <---> chase the player
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It Will kill itself if it can not find the player in a certain amount of time. "M04_Hunter_JDG" is a lot better.
Here I will make a list of useful scripts for you guys to look through.
Visit Jerad's deer sweat shop
[Updated on: Sun, 17 June 2007 17:29] Report message to a moderator
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Re: All the Mission Scripts [message #266912 is a reply to message #266907] |
Sun, 17 June 2007 18:07 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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This is a listing of all scripts that I have tested (well almost all).
M00_Action - practically a master movement and attack control script.
M00_Base_Defense - just another base defense script
M00_Cinematic_Attack_Command_DLS - forces the object to fire for set amount of time (1 or 2 second delay when it is created)
M00_Disable_Transition - disables vehicle entry
M00_Enable_Physical_Collision - Enables physical collisons
M00_Grant_Money_Powerup - grants money when picked up
M00_GrantPowerup_Created - grants a power up when an object is created
M00_GrantScore_Powerup - give points when picked up
M00_InnateIsStationary - does not allow the AI to move
M00_PCT_Pokable_DAK - give it the buy screen popup thingy
M00_Permanent_No_Falling_Damage_IML - from my testing it only makes the object invincible
M00_Play_Sound - guess
M00_Select_Empty_Hands - starts you with no weapon held out
M00_Vehicle_Regen_DAK - vehicle slowly reheals healh
M03_Base_Patrol - makes the unit follow the waypath until it hears a sound, is shot, or sees an enemy
M03_Damage_Modifier_All - I think it modifies all AI on the level's damage
M03_Engineer_Repair - unit with attached script will attempt to repair objects with "M03_Engineer_Target" attached to them when they are damaged
M03_Engineer_Target - object that objects with "M03_Engineer_Repair" attached will attempt to repair
M03_Goto_Star - another player hunt script
M03_SAM_Site_Logic - acts like sam sight
M05_Aggressiveness_Take_Cover - allows you to change a soldiers Aggressiveness and Take Cover Probability
M05_Flyover_Controller - puts a bunch of flying planes in the sky (play the level to see which planes are in the sky, it will be those)
M05_Nod_Gun_Emplacement - turret AI
M06_Camera_Behavior - camera script with alarm (a better script is
M06_Drop_Thunder_Squad - unit drops a rocket launcher when killed
M06_Flyover - give the object's id that you want to fly around
M07_Flyover_COntroller - more planes that will fly through the sky
M07_Nod_Gun_Emplacement - turret AI
M07_Playertype_Neutral - sets the objects team to neutral
M03_SAM_Site_Logic - acts like sam sight and leaves reckage when destroyed (or it might be the M03 one that does)
M08_Mobile_Apache - best AI air craft control script renegade curently has to offer, give it a way path to use when flying to the helipad, and the ID of the helipad, it will attack the player and all sorts of cool stuff
M09_Damage_Modifier - modifies the scale of the damage the object recives
M09_Immobile - does not allow the object to move
M09_Innate_Disable - disables the innate ai
M10_Flyover_COntroller - more planes that will fly through the sky
M10_Mammoth_Attack - kind of neat script that could be used on a flame tank or turret, it kind of give it an inaccurate firing at the objects general direction
M10_Playertype_Nod - sets the objects team to Nod
M10_Turret - more turret ai
M10_Turret_Tank - more turret ai
M11_Flyover_Contoller_JDG - another plane flyover controler
RMV_Camera_Behavior - a cool camera control script
Side notes: I have not looked through all the scripts, and M07 + very little. MX0, MDD, MTU, DLS, and DME have almost zero testing. All GTH scripts work.
Visit Jerad's deer sweat shop
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Re: All the Mission Scripts [message #267005 is a reply to message #266869] |
Mon, 18 June 2007 09:23 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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i think a page with all the scripts listed and what they do and how to use them would be nice...
This is a signature. Reading this is wasting your time.
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Re: All the Mission Scripts [message #267012 is a reply to message #266869] |
Mon, 18 June 2007 10:03 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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A lil off topic but I think somebody should take the sp .lvl files and take out all the spawners and put them up on the web so people can use those to edit maps instead of having to go through the map each time deleting stuff.
More on topic: Theres a script like M05_stealth_Effect or something like that that makes whatever you attach it to stealth. I think that's the script somebody might want to double check.
Creator: AoBFrost
[Updated on: Mon, 18 June 2007 10:04] Report message to a moderator
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Re: All the Mission Scripts [message #267087 is a reply to message #267055] |
Mon, 18 June 2007 14:59 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Xpert wrote on Mon, 18 June 2007 21:46 | How's he retarded? It benefits some people who would want to know what certain scripts do pertaining to Renegade.
Maybe you people are pathetic because you know nothing?
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we were reffering to this:
Quote: | A lil off topic but I think somebody should take the sp .lvl files and take out all the spawners and put them up on the web so people can use those to edit maps instead of having to go through the map each time deleting stuff.
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since all it needs you do is load up leveledit then load the SP map terrain...didnt you see that?
This is a signature. Reading this is wasting your time.
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Re: All the Mission Scripts [message #267522 is a reply to message #267012] |
Wed, 20 June 2007 10:14 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Sn1per74(2) wrote on Mon, 18 June 2007 11:03 | A lil off topic but I think somebody should take the sp .lvl files and take out all the spawners and put them up on the web so people can use those to edit maps instead of having to go through the map each time deleting stuff.
More on topic: Theres a script like M05_stealth_Effect or something like that that makes whatever you attach it to stealth. I think that's the script somebody might want to double check.
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M10_Stealth
M10_Stealth_Attack_01 & 02
M10_Stealth_Drop
M10_Test_Stealth
M08_Enable_Stealth
Someone should test those on a AI tank, I am sure one of them would force it to go invisible, which would be better then it driving around visible.
Visit Jerad's deer sweat shop
[Updated on: Wed, 20 June 2007 10:40] Report message to a moderator
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Re: All the Mission Scripts [message #268165 is a reply to message #268124] |
Fri, 22 June 2007 12:12 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Canadacdn wrote on Fri, 22 June 2007 11:45 | Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!
Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?
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Amazing! Good find.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: All the Mission Scripts [message #268391 is a reply to message #268165] |
Sat, 23 June 2007 09:38 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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jamiejrg wrote on Fri, 22 June 2007 13:12 |
Canadacdn wrote on Fri, 22 June 2007 11:45 | Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!
Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?
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Amazing! Good find.
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I did that 2 years ago, and others have to. You will hear about it in mostly modified cinematic air drop cinematics. And it does not work on the client's computer, well it doesn't work right (it will show the primary weapon firing regardless of what weapon you are shooting. IE its primary weapon is a flame thrower, it will shot flame on the client even if you have switched to a cannon, but the damage will effect the client like a cannon).
Visit Jerad's deer sweat shop
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Re: All the Mission Scripts [message #268393 is a reply to message #268124] |
Sat, 23 June 2007 09:57 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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Canadacdn wrote on Fri, 22 June 2007 11:45 | Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!
Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?
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Yep, I made a drop mod for that a few years back. It's for the recon bike. Heres the file... http://www.renegadezone.com/download.asp?FileId=931
And about the .lvl things if you just load the terrain from LE the doors don't work. So you have to open the .lvl and delete all the spawn points.
Creator: AoBFrost
[Updated on: Sat, 23 June 2007 09:58] Report message to a moderator
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