Maybe a blue hell solution? [message #263849] |
Thu, 07 June 2007 00:39 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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I was thinking, you could make say... a HUGE script zone that take up the entire map. Than put a script on it, the script will than be triggered when someone leaves the script zone (enters blue hell) and it than teleports said person to a location. (to their base?)
Posted here too.
http://www.apathbeyond.com/forum/index.php?showtopic=13322
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Maybe a blue hell solution? [message #263852 is a reply to message #263849] |
Thu, 07 June 2007 00:48 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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What? Whats that have to do with this idea?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Maybe a blue hell solution? [message #263861 is a reply to message #263853] |
Thu, 07 June 2007 01:54 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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He means you're supposed to die once under map. But that isn't the case if you're in a vehicle and lagging like mad when in blue hell (hard to exit). Sometimes if you're in blue hell (red in C&C_Islands), you just keep falling and then falling back up to where you helled and the process repeats.
nopol10=Nopol=nopol(GSA)
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Re: Maybe a blue hell solution? [message #263862 is a reply to message #263861] |
Thu, 07 June 2007 02:00 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
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General (3 Stars) |
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nopol10 wrote on Thu, 07 June 2007 09:54 | He means you're supposed to die once under map. But that isn't the case if you're in a vehicle and lagging like mad when in blue hell (hard to exit). Sometimes if you're in blue hell (red in C&C_Islands), you just keep falling and then falling back up to where you helled and the process repeats.
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In that case, a massive script zone wouldn't work. The best option is to just implement !killme
[Updated on: Thu, 07 June 2007 02:00] Report message to a moderator
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Re: Maybe a blue hell solution? [message #263967 is a reply to message #263849] |
Thu, 07 June 2007 11:36 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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I have never 1 time died in blue hell, I always just fall and go up, fall and go up, thats all I do...
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Maybe a blue hell solution? [message #264012 is a reply to message #263849] |
Thu, 07 June 2007 14:30 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Or make the vehicles hull into the world box?
Like the APC body is the worldbox of the APC?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Maybe a blue hell solution? [message #264061 is a reply to message #264035] |
Thu, 07 June 2007 16:54 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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I still don't get what Worldboxes are for (squishing?), Westwood could make it such that you just had to check the collision settings and the vehicle would collide...
nopol10=Nopol=nopol(GSA)
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Re: Maybe a blue hell solution? [message #264114 is a reply to message #263849] |
Thu, 07 June 2007 23:32 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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Recruit |
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I was gonna do this, I always thought that mabey blue hell was the cause of 2 different collsion types colliding one to push and one to kill and it just triggers it. Im probally wrong tho.
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Re: Maybe a blue hell solution? [message #264135 is a reply to message #263849] |
Fri, 08 June 2007 01:29 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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No, if it had no world box the vehicle does not work.
Or, things pass threw it...
Been a long time since I modded vehicles. But i'm pretty sure all the vehicles bones must be inside the world box. Its the wheel bones that prevent it from falling threw the ground. There may actually be "two" boxes, a world box and another one I can't recall the name of, one for physical collisions, another for the vehicle bones, but the practically do the same thing.
The world mesh must be a box, because if it has too many corners, the game begins to have trouble calculating physical collisions. At least this is what I was told on the matter.
There may actually be "two" boxes, a world box and another one I can't recall the name of, one for physical collisions, another for the vehicle bones, but if there is, you have to have both, and they both have to be cubular.
-->
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Re: Maybe a blue hell solution? [message #265079 is a reply to message #263849] |
Sun, 10 June 2007 20:34 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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how bout a speed detector, that if you are going faster than posssible in renvehs you die.
for helicopters you can really make a slightly more complex worldbox that is thinner at the tail.
the other box ithink is called a bounding box.
what if someone made a veh, exported it without its worldbox, then exported the worldbox seperately, and then used a script to make it have the exact coords of the veh, then if it goes flying further than 5m away from the veh its deleted and another is created and attached to the veh coords.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Maybe a blue hell solution? [message #265082 is a reply to message #263849] |
Sun, 10 June 2007 20:43 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Someone needs to just export a vehic like the humvee with no world/boundin box and see what happens in game?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Maybe a blue hell solution? [message #265118 is a reply to message #263849] |
Mon, 11 June 2007 00:00 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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So I was doing single player and...
YOU CAN GO TO BLUE HELL IN SINGLE PLAYER!!!
I was in a mammie and a nod buggy drove into me than it said "you are dead" so I am guessing it was blue hell...
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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