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Question about Scripts.dll's history [message #259432] Sat, 19 May 2007 00:57 Go to next message
Xylaquin is currently offline  Xylaquin
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What version of the custom scripts.dll was the first to be able to use Dirext 9 as the renderer?
Re: Question about Scripts.dll's history [message #259442 is a reply to message #259432] Sat, 19 May 2007 02:41 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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3.0

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icon7.gif  Re: Question about Scripts.dll's history [message #260515 is a reply to message #259432] Thu, 24 May 2007 01:26 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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There's also the DirectX9 thingy made by scorpio9a that works with versions older than 3.0, because he's awesome like that.

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Re: Question about Scripts.dll's history [message #260523 is a reply to message #259432] Thu, 24 May 2007 02:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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yes, but thats not PART of scripts.dll, its a separate package.

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icon7.gif  Re: Question about Scripts.dll's history [message #260752 is a reply to message #259432] Fri, 25 May 2007 01:48 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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He didn't say that it had to be the d3d8.dll that's part of the official scripts.dll package, he just wanted to know which was the earliest version of scripts.dll to be able to use dx9 as the renderer.
Unfortunately I don't know which is the earliest, but I know it's earlier than v3.0.


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Re: Question about Scripts.dll's history [message #260795 is a reply to message #259432] Fri, 25 May 2007 08:40 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Unfortunately, since the original rend3d9 hosting site went down, there's no documentation regarding which scripts.dll version, if any, it required (there's no readme in the zip file). However, according to the Renegade Tools SourceForge archive, the release date of rend3d9 is after scripts.dll 2.7.2 was released, and just before scripts.dll 2.8 was completed. Here's the renegadeforums thread.

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Re: Question about Scripts.dll's history [message #266137 is a reply to message #259432] Thu, 14 June 2007 04:45 Go to previous messageGo to next message
Sir Kane
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RenD3D9 works for any script.dll that doesn't come with it's own D3D9 stuff.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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[Updated on: Thu, 14 June 2007 04:52]

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Re: Question about Scripts.dll's history [message #266286 is a reply to message #260795] Thu, 14 June 2007 17:33 Go to previous messageGo to next message
Cat998
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havoc9826 wrote on Fri, 25 May 2007 17:40

Unfortunately, since the original rend3d9 hosting site went down, there's no documentation regarding which scripts.dll version, if any, it required (there's no readme in the zip file). However, according to the Renegade Tools SourceForge archive, the release date of rend3d9 is after scripts.dll 2.7.2 was released, and just before scripts.dll 2.8 was completed. Here's the renegadeforums thread.


You don't seem to get it hm ? That directx dll that comes with
scripts is not the same dll that Scorpio9a has created !


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

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Re: Question about Scripts.dll's history [message #266395 is a reply to message #259432] Fri, 15 June 2007 02:15 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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No you don't get what HE is saying. He is pointing out scorpio's mod because it would work with the ORIGINAL scripts.dll. Obviously that would be the oldest scripts.dll to support DX9, right? The original one.

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Re: Question about Scripts.dll's history [message #266422 is a reply to message #259432] Fri, 15 June 2007 05:43 Go to previous message
Cat998
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Well, he asked what version of scripts.dll was first able to use Directx 9 as renderer, not which version was first able to work with any other directx dll Sarcasm

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."

[Updated on: Fri, 15 June 2007 05:44]

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