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			| scripts.dll 3.2.2 is out [message #256306] | Sat, 28 April 2007 22:22  |  
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	| Note that this version will NOT function on Windows 98/ME Get it from http://www.sourceforge.net/projects/rentools/
 Changelog:
 Changes to the normal map shader to fix most of the bugs (including having
 the correct set of default values)
 Fixes to a few places where Get_Data_File is called but
 we don't check the return value is non zero before we use it
 Changed all places were we display a message box to use NULL
 instead of HWND_DESKTOP for the parent (per what I saw online,
 NULL is the right value to pass, not HWND_DESKTOP)
 Added more code to check for the existence of the various dll files
 and print an error if they aren't there
 Added code to use FormatMessage to make the errors in dllload.txt
 easier to follow
 Added code to prevent accidentally double deleting objects if
 DestroyEngine3D is somehow called twice.
 Fixes to the Tangent/Binormal generation code (it still has the black
 triangles on some objects but its as good as its going to get unless some
 math guru can find the problem)
 Added code to prevent the dll from running on Windows 98/ME (that way you
 get a nice error message, not some random weird windows error when the dll
 tries to use a feature thats not available on windows 9x)
 Code for the Matrix2 class
 Bug fix to functions in Engine_Net.cpp that obtain an IP address
 Bug fix to Get_Vehicle_Mode to always return the mode of the vehicle,
 even if the passed in object is the driver of the vehicle
 Bug fixes to Find_Object_With_Script
 Bug fixes to StringClass and WideStringClass
 New code to handle saving and restoring a render state inside a shader
 (i.e. to save and restore fog properly)
 Bug fixes to JFW_Kill_Message_Display
 Bug fixes to JFW_Sell_Zone and JFW_Repair_Zone_2
 Bug fixes to the ExpVehFac logic in mdbevf.cpp
 Fix to shadermgr.cpp so that per-map shaders.sdb files will work correctly
 Added code to shaders.dll to detect if d3dx9_30.dll is missing and if it is,
 display a usefull error
 Added code to prevent accidentally deleting stuff in shaderstatemgr.cpp twice
 Fixes to several crash bugs
 Fixed a crash that could occur with objects with a certain texture mapper
 used on them
 Added fixes so that GetExplosionObj works correctly for buildings (and will
 detect nuke and C4 blowing up buildings)
 Fixed a crash bug that could show up with the single player encyclopedia
 Cleanups in Do_Recieve_Data_Sc
 A fix to the EXIT console command (hopefully it wont crash the game anymore)
 Fixes to the sidebar code
 Cleanups in Do_Recieve_Data_Cs
 Code to correctly disable backbuffer locking (fixes a couple of ATI issues)
 Some code changes to prevent crashes when running inside PIX
 Code to so that scripts.dll is no longer read from a mod package
 
 I am sure an installer will be made for this soon
  
 
 Jonathan Wilson aka Jonwil
 Creator and Lead Coder of the Custom scripts.dll
 Renegade Engine Guru
 Creator and Lead Coder of TT.DLL
 Official member of Tiberian Technologies
 
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			| Re: scripts.dll 3.2.2 is out [message #256338 is a reply to message #256306] | Sun, 29 April 2007 04:41   |  
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	| @John: If you add an own message command, remove the old one!
 
 
 >help
 ------ available commands -------
 admin_message(amsg), allow, ban, client_physics_optimization(cpo), cmsg,
 cmsgp, cmsgt, disarm, disarmb, disarmp, donate, edit_vehicle, eject,
 game_info, gameover, getbw, hud, icon, icon2, id, kick, map, mapch, mapnum,
 maxplimitd, message(msg), message(msg), mined, mlimit, mlimitd, mlist,
 mlistc, mod, musica, musicp, net_update_rate(nur), nextmap, nomusica,
 nomusicp, page, pamsg, pause, pinfo, player_info, plimit, plimitd,
 position(pos), ppage, quit, radar, restart, rlmon, rlmonoff, screen_uv_bias,
 set_bw_budget_out(sbbo), setbw, snd3da, snd3dp, snd3dt, snda, sndp, sndt,
 song, sversion, team, team2, time, timed, timel, timeld, tmsg,
 toggle_sorting, tpage, version, version, vlimit, vlimitd, win, wolname
 
 Yrr.
 
 Creator of...
 Resurrection, a Command & Conquer: Renegade Modification
 LevelRedit, a .mix to .lvl converter
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			| Re: scripts.dll 3.2.2 is out [message #256362 is a reply to message #256306] | Sun, 29 April 2007 09:11   |  
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				|  |  JohnDoe Messages: 1416
 Registered: May 2006
 
	Karma: 0
 | General (1 Star) |  |  |  
	| When will we get a complete set of normal maps? They're sweet, but it's kinda strange when only 2 vehicles out of 17 use them. 
 Oh and 3x and 4x anti-aliasing makes my Renegade crash after loading the map...why is that? I have a GeForce 6800, 512mb RAM, Athlon xp 2400+...could it be that my hardware doesn't support those modes or something?
 
 lol
 [Updated on: Sun, 29 April 2007 09:40] Report message to a moderator |  
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			| Re: scripts.dll 3.2.2 is out [message #256421 is a reply to message #256351] | Sun, 29 April 2007 17:11   |  
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				|  | saberhawk Messages: 1068
 Registered: January 2006
 Location: ::1
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | Canadacdn wrote on Sun, 29 April 2007 09:21 |  | Does this mean all the normal maps I had set up in 3.2.1 are now useless?
 
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 Shaders are guaranteed not to have different SDB requirements between bugfix versions. The default settings in sdbedit.exe for the normal map shader in 3.2.0 and 3.2.1 however were wrong and the proper defaults were put in place.
 
 
 hog654321, JohnDoe: Upload the latest crashdump.txt that you have.
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			| Re: scripts.dll 3.2.2 is out [message #256459 is a reply to message #256306] | Mon, 30 April 2007 01:26   |  
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	| jonwil, my brother is a Cambridge university maths undergraduate with an ability to program, want him to have a look at that tangent/binormal problem - Sorry, he doesn't have the time.  
 Good work.
 
 
 
 Renguard is a wonderful initiative
 
 Toggle Spoiler
| BBC news, quoting... |  | 
 Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
 
 
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 | halokid wrote on Mon, 11 October 2010 08:46 |  | 
 | R315r4z0r wrote on Mon, 11 October 2010 15:35 |  | 
  
 | 
 the hell is that?
 
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 [Updated on: Mon, 30 April 2007 01:35] Report message to a moderator |  
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