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textures [message #-984352] Thu, 30 January 2003 17:38 Go to next message
Anonymous
Okay, I have a mad, and I added some custom textures that I need to have in the map. The texture displays in Gmax, but in LevelEdit, it turns black. Can anyone help?
(pic of it in gmax)
http://pixas.mine.nu/~www/uplfolders/upload8/hehe.JPG

davey89
textures [message #-984351] Thu, 30 January 2003 17:39 Go to previous messageGo to next message
Anonymous
Did you include the texture in your map's /level/ folder?
textures [message #-984350] Thu, 30 January 2003 17:40 Go to previous messageGo to next message
Anonymous
waer the w3d is? yes
textures [message #-984349] Thu, 30 January 2003 17:55 Go to previous messageGo to next message
Anonymous
If the texture was missing, it would've been a Westwood texture, not black.

Your problem is probably something with the Alpha, try checking VAlpha on the object, and if you used alpha blending, make sure the material shader type is set to Alpha Blend.
textures [message #-984348] Thu, 30 January 2003 17:56 Go to previous messageGo to next message
Anonymous
It has something to do the DXT settings or something like that. Check RenHelp or do a search in the forum for black textures/skins
textures [message #-984347] Thu, 30 January 2003 17:58 Go to previous messageGo to next message
Anonymous
did you use a .tga image for the texture? [Wink]
textures [message #-984346] Thu, 30 January 2003 06:00 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Taximes:
If the texture was missing, it would've been a Westwood texture, not black.

Your problem is probably something with the Alpha, try checking VAlpha on the object, and if you used alpha blending, make sure the material shader type is set to Alpha Blend.

Well, I didn't think so, but I just wanted to make sure that he had it included.
textures [message #-984345] Thu, 30 January 2003 06:06 Go to previous messageGo to next message
Anonymous
quote:
did you use a .tga image for the texture?
no its bmp....need tga?

wall look at the idays... and no alpha blending

TY! [Smile]
textures [message #-984344] Thu, 30 January 2003 06:09 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Davey98:
quote:
did you use a .tga image for the texture?
no its bmp....need tga?

wall look at the idays... and no alpha blending

TY! [Smile]

yes - they must be tga's
textures [message #-984343] Thu, 30 January 2003 06:09 Go to previous messageGo to next message
Anonymous
Yeah, it needs to be a TGA

BTW, nice model!
textures [message #-984342] Thu, 30 January 2003 06:28 Go to previous message
Anonymous
TY!! [Big Grin] !!! and i d/l the model(free) [Frown] im not good at all.. but still fun!!! cua
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