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| Re: Run dont walk from the loller sword! [message #244907 is a reply to message #244855] |
Sun, 11 February 2007 15:18   |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Urimus... make the kakori sword from Zelda, i was going to do that one tonight.
Also, i really have to figure out this whole first person animation thing. It's realy hard
Btw: My original idea for the sword was to replace the pistol bullet with a kinda red slash. Like ichigo's attack on Bleach. And i had no idea what to do with the reload anim. I kept the idle becuase it still looked good. Lastly, I need to figure out how to do the firing animation. Obviously a slash.
We have to figure out what to do with the reload anim, because reloading a sword doesnt make much sense... or does it?
I want to make a Katana next, but replace something with a replaceable projectile, and something with a relitively fast rate of fire so you could have a slash combo attack.
First person pic
| cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Sun, 11 February 2007 15:44] Report message to a moderator
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| Re: Run dont walk from the loller sword! [message #244913 is a reply to message #244855] |
Sun, 11 February 2007 15:28   |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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| Quote: | We have to figure out what to do with the reload anim, because reloading a sword doesnt make much sense... or does it?
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Just make it so the arms go downward a bit and move up and down as if the guys arms are tired.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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| Re: Run dont walk from the loller sword! [message #244916 is a reply to message #244915] |
Sun, 11 February 2007 15:43   |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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| Cpo64 wrote on Sun, 11 February 2007 16:37 | Or just have him spin it around like some sorta show off.
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AHAHAH I LIKE THAT ONE! But i still have to figure out the animations, i'm going to fiddle with it right now.
BTW, scrin i'm not sure what your getting at.
| cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Sun, 11 February 2007 15:44] Report message to a moderator
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| Re: Run dont walk from the loller sword! [message #245000 is a reply to message #244855] |
Mon, 12 February 2007 08:53   |
Sl4cker
Messages: 40 Registered: January 2007
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Recruit |
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If you played some of the final fantasies a guy on there had a sward called a gun blade. It shot bullets as you sliced your target maybe you can make it something like that.
And then the reload animation would make sence.
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| Re: Run dont walk from the loller sword! [message #245001 is a reply to message #244916] |
Mon, 12 February 2007 08:58   |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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| Jerad Gray wrote on Sun, 11 February 2007 21:29 |
| Slave wrote on Sun, 11 February 2007 13:54 | it has no projectile defined, so there aint really much to replace.
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Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament).
Its called "Ammo_Pistol_Player".
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Don't be telling me what im thinking of. Yes it has ammo defined, but have you ever seen a projectile comming out of the pistol?
| Quote: | Btw, i want to change the projectile for the pistol. Does it just use an invisible one?
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He was referring to a projectile model to replace for the pistol. Since this projectile moves at 400 m/s (the max) it is invisible. Therefore there aint really a visible model to replace. That's what "stupid" me was thinking of.
[Updated on: Mon, 12 February 2007 08:59] Report message to a moderator
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| Re: Run dont walk from the loller sword! [message #245039 is a reply to message #244855] |
Mon, 12 February 2007 14:18   |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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I suppose modeling a character wouldn't be that hard. I just have no idea why there are so many models for one character!
Btw, good idea with the gun blade, i play ff alot(mostly 10). I can't believe i forgot about the gunblade. Maybe i'll try that. Btw, i'm not going to give out the models for a few reasons.
1) they suck, and it makes me look terrible
2) i need to learn to animate myself
3) .... there will be better coming.
IT was more of a dry run if you know what i mean. Thanks for your offer tho, i appreciate it.
*edit*

Jamie
| cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Mon, 12 February 2007 14:26] Report message to a moderator
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| Re: Run dont walk from the loller sword! [message #245054 is a reply to message #245001] |
Mon, 12 February 2007 15:50   |
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Jerad2142
Messages: 3825 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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| Slave wrote on Mon, 12 February 2007 08:58 |
| Jerad Gray wrote on Sun, 11 February 2007 21:29 |
| Slave wrote on Sun, 11 February 2007 13:54 | it has no projectile defined, so there aint really much to replace.
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Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament).
Its called "Ammo_Pistol_Player".
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Don't be telling me what im thinking of. Yes it has ammo defined, but have you ever seen a projectile comming out of the pistol?
| Quote: | Btw, i want to change the projectile for the pistol. Does it just use an invisible one?
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He was referring to a projectile model to replace for the pistol. Since this projectile moves at 400 m/s (the max) it is invisible. Therefore there aint really a visible model to replace. That's what "stupid" me was thinking of.
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All you have to do is slow it down to "399.99" then the projectile will once again become visible, but it won't be an instant hit. And I was not calling you stupid, I was calling what you said stupid, because I misunderstood what you meant.
Visit Jerad's deer sweat shop
[Updated on: Mon, 12 February 2007 15:51] Report message to a moderator
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| Re: Run dont walk from the loller sword! [message #245068 is a reply to message #245054] |
Mon, 12 February 2007 17:57   |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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no worries guys, i dont need it anymore, i'm working on that gunblade.
| cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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| Re: Run dont walk from the loller sword! [message #245152 is a reply to message #244855] |
Tue, 13 February 2007 13:43   |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Scrin i'm not working with vehicles man sorry.
Just weapons right now, and believe me there is alot to cover.
| cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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| cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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