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Choosing Spawn Points... [message #237383] Fri, 05 January 2007 03:53 Go to next message
nopol10 is currently offline  nopol10
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I don't know if this is possible but maybe a script could be created to allow players to choose their spawn points from enabled spawners. An image of the map could be loaded into a dialog box and markers can be placed over the image where the spawn points are. This could help with maps like Roleplay 2 and any many others.

nopol10=Nopol=nopol(GSA)

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Re: Choosing Spawn Points... [message #237398 is a reply to message #237383] Fri, 05 January 2007 07:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Not yet, but possibly later. But what you could do is make a script that if you pressed a number key with in one second of your spawning (Or something like that) it would teleport you to a corresponding location.

Re: Choosing Spawn Points... [message #237457 is a reply to message #237383] Fri, 05 January 2007 16:28 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Or you could just spawn on a picture of the map and you would walk to marked areas on the map to teleport there. I was considering this for Roleplay 2.
Re: Choosing Spawn Points... [message #237460 is a reply to message #237383] Fri, 05 January 2007 16:59 Go to previous messageGo to next message
Renx is currently offline  Renx
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I'm sure it's entirely possible. What would be even easier is to just have have a dialog appear with a button for each building, and you click the button that corresponds to the building you'd like to spawn in. Or have all players spawn in some set place, then clicking the button warps them to the building.

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[Updated on: Fri, 05 January 2007 17:00]

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Re: Choosing Spawn Points... [message #238535 is a reply to message #237383] Thu, 11 January 2007 00:52 Go to previous message
Veyrdite is currently offline  Veyrdite
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Registered: August 2006
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i am guessing shooting a certain place on a wall (set up with script zones) would be easier.
you dont need a new script, just make each team spawrn in their own room and have teleporters one one side marked with images.
by memory there is a teleport script that teleports people to more than one place incase 2 people teleport at once and get stuck, or dont move until another person gets stuck going through the same teleporter.


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