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MRLS or Artillery? [message #234469] Sat, 16 December 2006 03:55 Go to next message
w0dka is currently offline  w0dka
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Sometimes when i sit in such a fragile glass cannon i ask myself which is the best? Sure you can say sometimes the artillery is more useful then the MRLS but on some maps its exactly the other way round.
So which veh do you like more?


I myself hate the MRLS... because if you fight a smart oponent he would simply drive to your side and blow you to hell while you can't fire at him... Sure you shouldn't let something so close... but remember stanks... or fast vehicles...

And infantry on long range is a little bit tricky ... i missthe bodyshots with the art

But yes its the mabethe best hit&hide vehicle... a full voley of rockets do decent damage to everything while you are behind a rock reloading.


Thanks.

[Updated on: Sat, 16 December 2006 03:58]

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Re: MRLS or Artillery? [message #234470 is a reply to message #234469] Sat, 16 December 2006 04:12 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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Arty > MRLS always imo.

There is no competition, the art actually has a slightly better damage rate as well if I remember correctly.

It's usually not too hard to dodge the rocket salvo then come out shooting, also as you pointed out it's just so damn easy to out manouver the mrls, even with infantry whereas you won't get far if you stand anywhere near an arty on foot.


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[Updated on: Sat, 16 December 2006 04:13]

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Re: MRLS or Artillery? [message #234472 is a reply to message #234469] Sat, 16 December 2006 04:57 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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You're sure about Arti does more damage over time?
its just a feeling...but ithink the MRLS is in this case better... can't prove it with numbers... maybe its just because the rocketsalvos...


Thanks.
Re: MRLS or Artillery? [message #234473 is a reply to message #234472] Sat, 16 December 2006 05:45 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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w0dka wrote on Sat, 16 December 2006 05:57

You're sure about Arti does more damage over time?
its just a feeling...but ithink the MRLS is in this case better... can't prove it with numbers... maybe its just because the rocketsalvos...



Man I must be bored, just tested it.

MRLS destroys a building in 44 seconds.

Arty destroys a building in 37 seconds.

Thats about 19% extra damage in the same time.


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Re: MRLS or Artillery? [message #234474 is a reply to message #234469] Sat, 16 December 2006 05:52 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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surprising to me


mhm... so i should stick to my meds if i'm GDI

Some advantage from the MRLS ... you can fire on targets that aren't in a direct line of fire... so sometimes you can strike without the possibility to strike back ... (campers on hourglass f. example)


Thanks.
Re: MRLS or Artillery? [message #234476 is a reply to message #234474] Sat, 16 December 2006 06:11 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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Well I usually get a med when I can afford it, but an MRLS still does a lot more damage than a med, it's still useful in the right situation.

Indirect fire is useful, Under for example an MRLS can hit ref, hon, strip and ob whereas arty can only hit WF or AGT taking fire from the guns - still arty ftw imo.


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Re: MRLS or Artillery? [message #234507 is a reply to message #234469] Sat, 16 December 2006 11:14 Go to previous messageGo to next message
Tunaman
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An MRLS is usually better at long range because of its ability to lock on to targets, and because arty shots don't exactly go where you tell them to go.. There's a little bit of spray angle and a lot of long range shots require luck.
Besides that, there's a few situations where an MRLS is better, but an artillery is usually more useful imo. One of the good things about an MRLS is that you can fire a salvo, take cover and repair while waiting for it to reload, then fire another one.


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Re: MRLS or Artillery? [message #234610 is a reply to message #234469] Sun, 17 December 2006 07:18 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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Artillery preferable but if your a good shot with a MRLS then you could consider buying it instead of a Med in some cases.

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Re: MRLS or Artillery? [message #234944 is a reply to message #234469] Tue, 19 December 2006 04:42 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Get yourself a good sight!!

I can use both Arty and MRL to very good effect. Both have different capabilities and both have to be used differently.

However both are an asset to any team, providing that the user knows what to do.

For me there is no preferece, I play with what I can get. Blush
Re: MRLS or Artillery? [message #235168 is a reply to message #234469] Wed, 20 December 2006 19:24 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Arties are the best in my opinion. The homing rockets of the MRLS don't always work and the MRLS is clumsy to handle, and lacks short-range firepower.

Too bad they can both get shredded by ramjets...
Re: MRLS or Artillery? [message #235186 is a reply to message #234469] Wed, 20 December 2006 22:47 Go to previous messageGo to next message
fl00d3d is currently offline  fl00d3d
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Viva la Resistance!
I would definitely prefer a tech'd artie over a tech'd MRLS.

I think the only advantage a MRLS has over an Artie is the locking. And I know that this isn't a discussion about strategy or maps, but if you combine that information with this discussion I think most people would agree that arties are better because most maps accommodate the artillery better than the mrls (such as on under, they have rocks and a bunker to hide behind in the field).

If you see a tech'd artie, you had better run unless you have a couple of med tanks that know what they're doing or possibly a havoc that hits every shot.
Re: MRLS or Artillery? [message #235596 is a reply to message #234469] Sat, 23 December 2006 14:22 Go to previous messageGo to next message
tompie15 is currently offline  tompie15
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arty definetly. it has more firepower and it can kill infantry easy
if an sbh is close to a mrls it can own the mrls without problems if he's not a n00b
Re: MRLS or Artillery? [message #235976 is a reply to message #234469] Tue, 26 December 2006 23:38 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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i go for art, for these reasons

1. you can drive it backwards at the same speed, while revealing less of a target
2. it fires more directly
3. the merlin is extremely flimsy at short range
4. (and) has a bulky gun that doesn't move unlike the art
5. fires more steadily, compared to the mrls 6-shot then reload
6. mrls rockets are a little offset and normally hit something before the target
7. looks cooler
8. shreds mammys
9. does have a little more damage per warhead
10. warheads are smaller/easier to shoot something without revealing as much of your vehicle
11. climbs slopes faster (but unfortunately can't shoot well on them due to a lack of max tilt)

well, i could also list the bad things about it, but that would ruin my point


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Re: MRLS or Artillery? [message #236319 is a reply to message #234469] Fri, 29 December 2006 09:21 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
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How do you lock on with an mrl? My missiles just go in the general direction of where I pointed...

Teched arty probably the best weapon in the game, as long as someone thinks of doing it. Most often someone wanders over with an engy and tickles you for a bit..


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Re: MRLS or Artillery? [message #236655 is a reply to message #234469] Mon, 01 January 2007 08:25 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
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Art > MRL

First, the locking ability is not a real advantage. If you know how to aim you can achieve the same result with the art.

Second, the short range vulnerability is the main disadvantage of the MRL.

In a hypothetical direct fight Art vs MRL (without obstacles) the result depends on distance thought:
short distance: Art >>> MRL
mid distance: MRL > Art (because the first 2 x 6 missiles probably dont miss)
long distance: Art > MRL (because of the more precise aiming)


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Re: MRLS or Artillery? [message #236738 is a reply to message #236655] Mon, 01 January 2007 15:51 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Uberfahr wrote on Mon, 01 January 2007 16:25

Art > MRL

First, the locking ability is not a real advantage. If you know how to aim you can achieve the same result with the art.

Second, the short range vulnerability is the main disadvantage of the MRL.

In a hypothetical direct fight Art vs MRL (without obstacles) the result depends on distance thought:
short distance: Art >>> MRL
mid distance: MRL > Art (because the first 2 x 6 missiles probably dont miss)
long distance: Art > MRL (because of the more precise aiming)

You are saying the art has I higher accuracy? I find that hard to believe actually, because I have experienced that he mrls rockets end up where I point, the art has a slight inaccuracy that gets it in the long distance.


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Re: MRLS or Artillery? [message #236817 is a reply to message #234469] Mon, 01 January 2007 21:45 Go to previous messageGo to next message
jnz is currently offline  jnz
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if you actully know how to use the MRLS then it pwns the art. with the locking you don't need to br facing your enemy. you just shoot.

also, i have been a SBH and put c4 on one. when get pwned because the missles lock onto me and no matter how i dodge, they still hit me. with a art i can dodge the missles.
Re: MRLS or Artillery? [message #236854 is a reply to message #236817] Tue, 02 January 2007 04:30 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
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gamemodding wrote on Mon, 01 January 2007 23:45

also, i have been a SBH and put c4 on one. when get pwned because the missles lock onto me and no matter how i dodge, they still hit me. with a art i can dodge the missles.


If you would stay near the MRL (behind it or at the sided) you could probably dodge the missiles. Against an Art you would not survive.


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Re: MRLS or Artillery? [message #236855 is a reply to message #234469] Tue, 02 January 2007 04:39 Go to previous messageGo to next message
jnz is currently offline  jnz
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i couldn't stay near it, i would of got killed by other tanks.

when i get ren working again. ill make a video.
Re: MRLS or Artillery? [message #236864 is a reply to message #236817] Tue, 02 January 2007 06:41 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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gamemodding wrote on Mon, 01 January 2007 22:45

if you actully know how to use the MRLS then it pwns the art. with the locking you don't need to br facing your enemy. you just shoot.

also, i have been a SBH and put c4 on one. when get pwned because the missles lock onto me and no matter how i dodge, they still hit me. with a art i can dodge the missles.


lol, I know how to use both and the art is a lot better, it really isn't hard to dodge the mrls rockets if you aren't in fromt of it. The locking really isn't that great against an intelligent moving target, under pretty much every situation the art should be using some sort of cover, simply dodge the rocket salvo and come out firing the mrls will be dead long before it can fire off enough rockets to kill the art.


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Re: MRLS or Artillery? [message #236884 is a reply to message #234469] Tue, 02 January 2007 08:11 Go to previous messageGo to next message
Tunaman
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you can't really dodge mrls rockets besides going behind it or using a wall...

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[Updated on: Tue, 02 January 2007 08:11]

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Re: MRLS or Artillery? [message #238466 is a reply to message #234469] Wed, 10 January 2007 15:10 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
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MRLS is better, especially if you use it properly. Sure, the arty can go out in the field and everything, mainly because of its 360-turret, but the MRLS in the long run has overall more damage then the arty.

Artillery does 110 damage per shot
Wile the MRLS does 108, but has a much higher armor peircing effect. Were an artillery could hope to do atleast one block worth of damage to a light tank, were as an an MRLS does more then triple that. I've played on mission maps were you get a decent amount of tanks at the start, aswell as an MRLS (GDI) an 2 artys (Nod), and using the hill by the helipad, I manage to destroy 3/4 of Nod's tanks, and they weren't noobs driving eather.


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Re: MRLS or Artillery? [message #238478 is a reply to message #234469] Wed, 10 January 2007 15:53 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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'mission maps' and 'not noobs' does not go together

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Re: MRLS or Artillery? [message #238522 is a reply to message #238478] Wed, 10 January 2007 23:06 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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Sniper_De7 wrote on Wed, 10 January 2007 17:53

'mission maps' and 'not noobs' does not go together


Agreed, All mission maps are garbage.
I hate them all, i hope they all burn in hell with crows picking their eyeballs out.

xD anyways, just dont like them.


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Re: MRLS or Artillery? [message #240119 is a reply to message #238522] Fri, 19 January 2007 10:35 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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MRLS does 2 less damage after firing all of its ammo then the arty.
MRLS fire damage per missile = 18 x 6 = 106
ARTY fire damage = 110

Main advantage to the MRLS is that you can park it back wards behind a rock then shoot back up over the rock without the enemy ever being able to see you.


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