Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » The Advanced Guard tower
The Advanced Guard tower [message #226397] Thu, 12 October 2006 19:20 Go to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
OK, I can't believe I am making a topic on this, but it is acting retarted.. and I need help.

Ok, Setting up the advanced guard tower building controller.
I haven't made an AOW map in a while, and I havn't set up many AGTs... so this is what happend

I was setting the base controllers up, barr, hand, ref, pp, ect.
I forgot how to do the ob and the AGT, so I found ACK's map making tutorial, looked it up in the figures.

And I did the obelisk, no problem.

Then I miss-read the AGT, and I DID rotate the controller. And ingame, the guns were in like mid air in like a diamond shape around the building.

So I check the figure again, and noticed it said NOT to rotate the controller "oops"

So I delete the controller, and place a new one. I export it, then go ingame. Now the building isn't targetable, and there are 2 sets of guns in the same place...

What is up? How can I fix it?
Re: The Advanced Guard tower [message #226402 is a reply to message #226397] Thu, 12 October 2006 20:17 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
The only way to fix that is to rotate the tower itself. The guns always span a certain way no matter the direction of the controller.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: The Advanced Guard tower [message #226550 is a reply to message #226397] Fri, 13 October 2006 19:52 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
if there is nothing you placed that was complex and time consuming you can just place the controllers on another level using the same terrain, and just delete the old level.

it sounds like the controller did not delete properly the first time and is now an invisible efect/object.
what do you mean by not targetable, wont let you shoot it?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 13 October 2006 19:53]

Report message to a moderator

Re: The Advanced Guard tower [message #226626 is a reply to message #226550] Sat, 14 October 2006 13:13 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I ment that when you target it, it dosn't go green and say "Advanced guard tower" the building is just there...

But it dosn't matter, I took YLS's advice, and moved the AGT, now it works.
Re: The Advanced Guard tower [message #227366 is a reply to message #226397] Thu, 19 October 2006 18:15 Go to previous message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
The machine guns automatically spawn a certain number of metres along the X Y and Z axies, so the AGT can only face in two directions (One is an exact 180 degree rotation from the other). I had this problem before and I remember seeing a script where you could edit the position of the guns. But yeah, rotating the AGT is the easiest way to fix it.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Previous Topic: leveledit 1.0.0.5 is out
Next Topic: Linking PPs to defences??
Goto Forum:
  


Current Time: Sat Nov 30 13:07:35 MST 2024

Total time taken to generate the page: 0.00613 seconds