CTF Flags Released [message #-986721] |
Sat, 11 January 2003 15:03 |
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Thanks to Dante for informing me about it; the flags I released previously weren't working properly. Here's the ones that do:
http://www.cnczone.net/maps/ren/ctf/flags21.zip
And here's pics of what they look like in vehicles and on infantry (Thanks to Neo227 and CNCZone for the webspace )
Also, if you're not a modder, you can stick these in your /Data/ directory for use in any other CTF maps (As long as the map's flags and the replacements have the same filenames).
Note: I did animate these at first, but Renegade wasn't reading the animation. It was frozen in mid-undulation. [ January 20, 2003, 15:50: Message edited by: Taximes ]
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CTF Flags Released [message #-986715] |
Sun, 12 January 2003 01:14 |
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Alright, they are in HON_CTF now. You don't mind if I use them, do you? I find it is always better to ask.
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CTF Flags Released [message #-986714] |
Sun, 12 January 2003 01:21 |
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Of course you can use them, that's why I released 'em. [ January 12, 2003, 08:22: Message edited by: Taximes ]
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CTF Flags Released [message #-986711] |
Sun, 12 January 2003 09:03 |
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hmm, just remember that the flag is attached to the objects ORIGIN that captures it, have you tested how it appears attached to a character, and if they can still shoot, i had a problem with an earlier beta flag that would prevent you from shooting
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CTF Flags Released [message #-986710] |
Sun, 12 January 2003 09:08 |
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No, I haven't tested them as I don't know how CTF works, but I suppose I could just test it out on someone elses map...I'll do that, if there's any problems I'll fix it up.
If there were conflictions with the flag being too close to the character, moving it away from (0, 0, 0) in RenX should work, right? [ January 12, 2003, 16:20: Message edited by: Taximes ]
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CTF Flags Released [message #-986708] |
Sun, 12 January 2003 09:21 |
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quote: Originally posted by Dante: hmm, just remember that the flag is attached to the objects ORIGIN that captures it, have you tested how it appears attached to a character, and if they can still shoot, i had a problem with an earlier beta flag that would prevent you from shooting
Hehe, I learned that one out the hard way.
The first attempt I made with the flags, half of it was in the ground, and the other half was blocking your gun. LOL, it was kinda funny to watch. [ January 12, 2003, 16:27: Message edited by: vloktboky03 ]
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CTF Flags Released [message #-986707] |
Mon, 20 January 2003 08:25 |
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hmm, the link is broken. me and somerhino tested my first map...i used ack's barrels as the flags, heh, its like cementing someones leg's into a a big concrete barrel. Good times...good times
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CTF Flags Released [message #-986706] |
Mon, 20 January 2003 08:50 |
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Yeah, I posted a different topic:
quote: Originally posted by Taximes: Thanks to Dante for informing me about it; the flags I released previously weren't working properly. Here's the ones that do:
http://www.cnczone.net/maps/ren/ctf/flags21.zip
And here's pics of what they look like in vehicles and on infantry (Thanks to Neo227 and CNCZone for the webspace )
Also, if you're not a modder, you can stick these in your /Data/ directory for use in any other CTF maps (As long as the map's flags and the replacements have the same filenames).
Note: I did animate these at first, but Renegade wasn't reading the animation. It was frozen in mid-undulation.
The main post in this thread's been edited now too
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CTF Flags Released [message #-986704] |
Mon, 20 January 2003 12:18 |
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Taxime's, i used your flags for my map, but the collisions for the Nod flag were all messed up, they would get me stuck. Somerhino had to fix that for me, god bless him. =)
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