Tib silo problem ... >_> [message #220518] |
Wed, 20 September 2006 12:28 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Ok, All I want are tiberium silos in my map. I got the modles but I am having problems:
-If I put the modles in the map on RenX, and export them, your able to see them in LE, but when you export it to renegade and play it ingame, they don't appear.
-If I place the silos in as Tiles in LE, they appear ingame, but the the building controller dosn't read it, and I can't target or hurt them
-If I add them in as a terrain in LE (Then enable terrain selectable) I move them, and they fall to pieces.
I don't understand why this is happening. If that isn't detailed enough, here:
http://files.filefront.com/TiberiumSiloszip/;5524903;;/filei nfo.html
Those are the silo modles I am using.
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Re: Tib silo problem ... >_> [message #220619 is a reply to message #220617] |
Thu, 21 September 2006 10:26 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I don't want to use exploding modles, cause they require replacing the temps and stuff... I don't want to do that.
What I'm gunna do (Dought it will work) is in RenX, move the silos where I want them, then export them seperatly. Then add them on as a new terrain.
EDIT: YAAAAY I fixed it
[Updated on: Thu, 21 September 2006 14:41] Report message to a moderator
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Re: Tib silo problem ... >_> [message #221193 is a reply to message #220617] |
Fri, 22 September 2006 10:36 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Iknow you've fixed the problem but for anyone else thinking of using silos in your map I highly recommend using neo sabers exploding ones (link above) they are the most painless way to do it and you get a full well written tutorial in the download, they worked first time for me.
Edit: I think there was only one problem, the nod silo temp was still named "Nod Tiberium Refinery" which is easy to change.
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Mod Wars Veteran
[Updated on: Fri, 22 September 2006 10:37] Report message to a moderator
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Re: Tib silo problem ... >_> [message #221217 is a reply to message #221193] |
Fri, 22 September 2006 12:56 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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And also, just make sure if you want to use those modles, work out the controllers FIRST THING when you start out in Lvl edit. (Cause it requires you to replace your temps. If you do it later in the map, you will end up destroying your map with temped things that are no longer there)
^^^
That is the reason I could't use them.
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