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Tib silo problem ... >_> [message #220518] Wed, 20 September 2006 12:28 Go to next message
R315r4z0r is currently offline  R315r4z0r
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Ok, All I want are tiberium silos in my map. I got the modles but I am having problems:

-If I put the modles in the map on RenX, and export them, your able to see them in LE, but when you export it to renegade and play it ingame, they don't appear.

-If I place the silos in as Tiles in LE, they appear ingame, but the the building controller dosn't read it, and I can't target or hurt them

-If I add them in as a terrain in LE (Then enable terrain selectable) I move them, and they fall to pieces.

I don't understand why this is happening. If that isn't detailed enough, here:
http://files.filefront.com/TiberiumSiloszip/;5524903;;/filei nfo.html
Those are the silo modles I am using.
Re: Tib silo problem ... >_> [message #220539 is a reply to message #220518] Wed, 20 September 2006 19:51 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Make sure you place the model in you're mod folder Razz
Re: Tib silo problem ... >_> [message #220601 is a reply to message #220518] Thu, 21 September 2006 08:33 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Make the silo a vehicle. Big Ups
Re: Tib silo problem ... >_> [message #220617 is a reply to message #220601] Thu, 21 September 2006 10:13 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
you may want to try these silo files
http://www.cnc-source.com/files/pafiledb.php?action=file& ;id=218

and you dont move building once you are in LE, that is a Renx part


Moding can be real Fun...
Re: Tib silo problem ... >_> [message #220619 is a reply to message #220617] Thu, 21 September 2006 10:26 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I don't want to use exploding modles, cause they require replacing the temps and stuff... I don't want to do that.

What I'm gunna do (Dought it will work) is in RenX, move the silos where I want them, then export them seperatly. Then add them on as a new terrain.


EDIT: YAAAAY I fixed it Very Happy

[Updated on: Thu, 21 September 2006 14:41]

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Re: Tib silo problem ... >_> [message #221193 is a reply to message #220617] Fri, 22 September 2006 10:36 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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LR01 wrote on Thu, 21 September 2006 13:13

you may want to try these silo files
http://www.cnc-source.com/files/pafiledb.php?action=file& ;amp ;amp ;id=218



Iknow you've fixed the problem but for anyone else thinking of using silos in your map I highly recommend using neo sabers exploding ones (link above) they are the most painless way to do it and you get a full well written tutorial in the download, they worked first time for me.

Edit: I think there was only one problem, the nod silo temp was still named "Nod Tiberium Refinery" which is easy to change.


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[Updated on: Fri, 22 September 2006 10:37]

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Re: Tib silo problem ... >_> [message #221217 is a reply to message #221193] Fri, 22 September 2006 12:56 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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General (3 Stars)
And also, just make sure if you want to use those modles, work out the controllers FIRST THING when you start out in Lvl edit. (Cause it requires you to replace your temps. If you do it later in the map, you will end up destroying your map with temped things that are no longer there)
^^^
That is the reason I could't use them.
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