|
|
YSLMuffins ... What happened to that cool bridge destruction [message #-987008] |
Fri, 10 January 2003 03:23 |
|
Yes - Muffins used the technique - and i believe it was used on the "reefer" mod (can't remember the name - sorry)
I've always planned on using it on some maps - but i go off on a lot of tangents - so i haven't even made a map (just helping others LOL)
anyway - the tutorial is in the RenHelp file - and if anyone wants the gmax model for them - i can email them to you.
BTW - i am re-doing the the way to make destruction animations (easier and less computer hammering as per Greg H.) -- and i will be releasing "proof of concept" maps that use it.
With complete tutorials and stuff like that.
I'm getting ready to finish up some mods i've been playing around with - and with the help of Dante and Bumpaneer - i will realize my vision of a base that will totaly go away as each building is destroyed (including pt zones - and spawners)
|
|
|
|
YSLMuffins ... What happened to that cool bridge destruction [message #-987006] |
Fri, 10 January 2003 10:32 |
|
quote: Originally posted by StoneRook: Yes - Muffins used the technique - and i believe it was used on the "reefer" mod (can't remember the name - sorry)
I've always planned on using it on some maps - but i go off on a lot of tangents - so i haven't even made a map (just helping others LOL)
anyway - the tutorial is in the RenHelp file - and if anyone wants the gmax model for them - i can email them to you.
BTW - i am re-doing the the way to make destruction animations (easier and less computer hammering as per Greg H.) -- and i will be releasing "proof of concept" maps that use it.
With complete tutorials and stuff like that.
I'm getting ready to finish up some mods i've been playing around with - and with the help of Dante and Bumpaneer - i will realize my vision of a base that will totaly go away as each building is destroyed (including pt zones - and spawners)
The scary thing is that is is completely and totally doable.
|
|
|
|
|
|
|