Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Modding Trouble.
Modding Trouble. [message #216390] Wed, 30 August 2006 21:50 Go to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
Ok, I'm trying to add AI bots and Nod Turrets and GDI Guard Towers and stuff to C&C_Islands.mix and some other common maps but the game keeps crashing.

I'm running NightRegulator with SSAOW 1.5 and the latest scripts.

I put the latest scripts in the scripts folder for LE and turned the objects.aow into objects.ddb and put it in the presets folder for LE. I opened C&C_Islands.lvl and modified it by adding a GDI Guard Tower and some building Klaxons in the GDI Infantry Barracks. I then saved and copied the objects.ddb, C&C_Islands.ldd, and the scripts and put them in my FDS/data folder for the server. (Note: I did change the objects.ddb back to objects.aow). I started the server but it just crashes players that join the server. The game fully loads and all but anyone who joins crashes.

I need some help. How can I properly set this up so that players can join my server and play normal maps they already have without having to download a new/modified one I make?
Re: Modding Trouble. [message #216407 is a reply to message #216390] Thu, 31 August 2006 02:33 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
SSAOW 1.5 does NOT support AI bots. I am sure that 1.6 will do as WD knows how to resolve this issue.


Re: Modding Trouble. [message #216413 is a reply to message #216390] Thu, 31 August 2006 03:45 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Man, you guys need to make that a popup message everytime you start the thing. No one seems to get it.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Modding Trouble. [message #216449 is a reply to message #216407] Thu, 31 August 2006 07:58 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
Reborn wrote on Thu, 31 August 2006 11:33

SSAOW 1.5 does NOT support AI bots. I am sure that 1.6 will do as WD knows how to resolve this issue.


W..w...w..ill 1.6 include AI support, that would be awsome! Blush


Moding can be real Fun...
Re: Modding Trouble. [message #216468 is a reply to message #216413] Thu, 31 August 2006 09:10 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Oblivion165 wrote on Thu, 31 August 2006 05:45

Man, you guys need to make that a popup message everytime you start the thing. No one seems to get it.


If this is a common issue, I'll merge this with the FAQ thread if it is really prominent.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: Modding Trouble. [message #216570 is a reply to message #216390] Thu, 31 August 2006 18:06 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
Thanks for telling me guys. Big Grin That sucks though, but hopefully SSAOW 1.6 will work for me.
Re: Modding Trouble. [message #216573 is a reply to message #216390] Thu, 31 August 2006 19:19 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
i dont use ssaow the guys that create it wont release it in a late version of scripts.dll.
Re: Modding Trouble. [message #216583 is a reply to message #216390] Thu, 31 August 2006 20:34 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
Messages: 1247
Registered: May 2005
Location: Ontario, Canada
Karma: 0
General (1 Star)
It will be when SSAOW1.6 comes out, now shut your hole!
Re: Modding Trouble. [message #216592 is a reply to message #216390] Thu, 31 August 2006 21:37 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

SSAOW 1.6 is going to include at least scripts.dll 2.9.2 (or 3.0 or 3.1 or whatever if thats whats out when its released)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Modding Trouble. [message #216610 is a reply to message #216390] Fri, 01 September 2006 00:02 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
I actually do have a stock SSAOW 1.5 that I slightly altered to support AI bots, and a small piece of gamelog code changed to stop a crash bug. If you want it and the source then PM me and I will e-mail it to you with the source code.


Re: Modding Trouble. [message #216655 is a reply to message #216610] Fri, 01 September 2006 07:54 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
If I could anything with it....


(the most that could do anything with it anyway would have changed it themself, I guess atleast)


Moding can be real Fun...
Re: Modding Trouble. [message #216804 is a reply to message #216390] Sat, 02 September 2006 03:44 Go to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Well I mean't you can have the source code and the actual compiled scripts.dll, so you have SSAOW 1.5 but with a couple of minor changes in the code to allow support for AI bots.


Previous Topic: LE WayPaths
Next Topic: CnC Reborn and Red Alert: APB - - Game Convention
Goto Forum:
  


Current Time: Wed Dec 11 20:04:58 MST 2024

Total time taken to generate the page: 0.01399 seconds