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im doing a server side team deathmatch [message #215159] Fri, 25 August 2006 12:29 Go to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
in this dm, there will be 'bases' for each team where they spawn, and have a chance to use the special PTs i set up to change character.

the thing about these PTs is, it will be a PT where the PT is disabled, but it has had a pokeable script to it where you can change character. each team will have specific ones each level.

the bases will be secluded from entrance, and the only way in is to day and spawn there, and to exit, they will be teleported out.

in the field, there are special refill terminals which refill only ammo, and dont affect health at all.

at the moment, i have only done M01. NOD's 'base' is in the prison thing near the commcenter, and gdi's is at a penned off bit by the destroyed conyard. the battle takes place on the level at the place you receive a mammoth tank on the level in campaign. each team will be teleported to parts of that, which are protected by base defences to stop people teleport spawning.

the way the specific characters thing will work is, on the level, M01, gdi get to choose between Logan, patch, gunner and hotwire, and nod choose between a stealth black hand(unstealthed and given a tiberium flechette gun), a black hand sniper, a technician, and the black hand laser chain gunner.

on other levels, where i decide to put vehicles spawners, i will allow access to stronger infantry and on levels where it is infantry only, there will be only lower infantry.


so then, how does it sound?


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Re: im doing a server side team deathmatch [message #215180 is a reply to message #215159] Fri, 25 August 2006 13:57 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
You could upgrade SSDM with SSAOW 1.5 code, then add some extra modes and you could edit maps SS so when for example Complex.mix (A) loads players can only acces the big tunnel system and when complex.mix (B) loads players can only acces one of the bases and a part of the field.

WD updated SSDM's code with SSAOW 1.5's and added some cool features for BC, orginally for the weekly game competition (although BC doesn't run this event anymore). Maybe you can ask if you could lend some of his code and make SSDM 1.5 of it.

Just some small suggestions. Succes!

EDIT: Link to SSDM;
http://www.renevo.com/downloads/ren/vloktboky/DMFiles.zip


[Updated on: Fri, 25 August 2006 14:01]

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Re: im doing a server side team deathmatch [message #215184 is a reply to message #215159] Fri, 25 August 2006 14:13 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
i wouldnt have a clue how to do that - but i'd be perfectly willing to learn. Very Happy

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Re: im doing a server side team deathmatch [message #215252 is a reply to message #215184] Sat, 26 August 2006 00:17 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
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Colonel
doesn't poke require the client to have the script to?

Moding can be real Fun...
Re: im doing a server side team deathmatch [message #215313 is a reply to message #215159] Sat, 26 August 2006 08:05 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
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Colonel
Then how would you want to make a serverside Death Match?

Re: im doing a server side team deathmatch [message #215450 is a reply to message #215313] Sun, 27 August 2006 02:04 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
simple, no building, extra spawners and spawnpoints

Moding can be real Fun...
Re: im doing a server side team deathmatch [message #215459 is a reply to message #215159] Sun, 27 August 2006 02:54 Go to previous message
Tunaman
Messages: 1190
Registered: January 2005
Karma: 2
General (1 Star)
Uhh.. I'm pretty sure stealth is client-sided.. ;\

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