How do I change the projectiles? [message #1725] |
Sun, 02 March 2003 17:11 |
dead4ayear2
Messages: 156 Registered: February 2003 Location: Riverdale, Utah
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How do I model new projectiles? I've got it already modeled on renx but how and where do I export it? Could someone give me a tutorial on it?
.:Teh wanderer:.
Don't luagh at me if I'm stupid; I've had very much coffine.
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How do I change the projectiles? [message #1735] |
Sun, 02 March 2003 17:27 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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tracer_gold.w3d and tracer_red.w3d are the bullets of the normal automatic weapon. Ren meaning nod, Gold meaning GDI. As for other projectiles i'm still looking. i'll let you kno when i get any others.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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How do I change the projectiles? [message #1754] |
Sun, 02 March 2003 18:15 |
dead4ayear2
Messages: 156 Registered: February 2003 Location: Riverdale, Utah
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Thank you!!!
P.S. Is 32 polys fine for a projectile? Oh yeah, and what do I export it as?
.:Teh wanderer:.
Don't luagh at me if I'm stupid; I've had very much coffine.
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How do I change the projectiles? [message #2063] |
Mon, 03 March 2003 10:29 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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32 Polys seems fine but if its going to be tiny, you can get away with fewer that that, i wouldn't go too high though. You can export it as terrain i think it doesn't really make much difference for such a simple object.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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