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questions about some report sounds [message #191869] Sat, 04 March 2006 20:24 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

Can anyone tell me, for each of the following:
base power offline report sound
beacon warning report sound
beacon disamed report sound
beacon deployed report sound
harvester destroyed report sound
harvester damaged report sound
vehicle delivered report sound
building destroyed report sound
building damaged report sound
If they play:
A.On both the host and the client
B.On the host only (e.g. in 1-player lan)
or C.Only in Skirmish/Single Player/whatever and never in multiplay at all.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: questions about some report sounds [message #191886 is a reply to message #191869] Sun, 05 March 2006 00:26 Go to previous message
Kanezor is currently offline  Kanezor
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Registered: February 2005
Location: Sugar Land, TX, USA
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Colonel
jonwil wrote on Sat, 04 March 2006 21:24

Can anyone tell me, for each of the following:
base power offline report sound
beacon warning report sound
beacon disamed report sound
beacon deployed report sound
harvester destroyed report sound
harvester damaged report sound
vehicle delivered report sound
building destroyed report sound
building damaged report sound
If they play:
A.On both the host and the client
B.On the host only (e.g. in 1-player lan)
or C.Only in Skirmish/Single Player/whatever and never in multiplay at all.


Base power offline does play on the client.
Beacon sounds play on the client.
Harvester under attack plays on the client, but harvester destroyed (and damaged? if that's different than under attack) do NOT play on the client.
Vehicle delivered DO play on the client (but usually, the cargo plane sound does not play on the client... sometimes it does, which could be a CorePatch thing).
Building destroyed does play on the client, as well as building under attack (assuming that no other building under attack sound has been played within a short time, so if you hit the GDI barracks and then the WF a second later, only the GDI barracks under attack sound will play... not the GDI Weapons Factor under attack sound). If the "building damaged" sound is separate from the "building under attack" sound, then it does not play.


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