Home » General Discussions » General Discussion » PS2 pwns Xbox 1
PS2 pwns Xbox 1 [message #186967] |
Tue, 24 January 2006 16:14 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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http://www.ps3forums.com/viewtopic.php?t=13763
Quote: | XBox vs. PS2
The CPU
Of course, the Central Processing Unit, the heart of every computer or console. Most of the calculations take place here. The XBox has a Intel processor which runs at a clock-speed of 733MHz. That's a lot higher than the 300MHz at which the PS2 CPU is running. But does that make the CPU better? Nope.
Here's why the PS2 CPU (Emotion Engine) is a lot more powerful:
-Data bus, cache memory as well as all registers are 128 bits on the PS2 CPU while the XBox CPU is 32 bits.
-It has a maximum performance of 6.2GFLOPS while the XBox CPU can only do a bit over 3 GFLOPS.
-It incorporates two 64-bit integer units (IU) with a 128-bit SIMD multi-media command unit, two independent floating-point vector calculation units (VU0, VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU) and high performance DMA controllers. Yes, this is all ON THE EMOTION ENGINE ITSELF.
Okay now what does this mean? It means that the PS2 can handle heavier physics and 3D engines (and can do more accurate realistic visual effects like splashing water and explosions). It also means that the PS2 can handle a lot more sophisticated Artificial Intelligence programming so that you have intelligent human-like opponents. And with a floating-point calculation performance of 6.2GFLOPS/second, the overall calculation performance of this new CPU matches that of a super computer. This is a completely new CPU architecture especially designed for sophisticated graphics and physics while the architecture of the XBox CPU is pretty old and simple and looks a lot like the architecture of the 486 CPU from back in the early '90s. The architecture of the Emotion Engine really is very sophisticated so I'm not going to explain it in detail here. But simply put the main advantage of the PS2 CPU is that it is subdivided into lots of other tiny powerful processors, all of them designed to do a special task and almost all of them can work independently from each other.
And another thing... the processor inside the box does not say "Pentium III" anywhere. It simply reads "Intel". The XBox's processor is NOT an Intel Pentium III, as Microsoft would have you believe, but in fact a Celeron II. It is a 700mhz Celeron, complete with 128kb of L2 cache (P3 coppermines actually have 256kb L2 cache), but overclocked to a 133mhz FSB, resulting in PIII/Celeron hybrid. What makes it a Celeron II is the fact that it is still using a Coppermine Core, with 8 way set associative L2 cache rather than your typical Celeron 4 way set Level 2 cache. What it ultimately comes down to is that this Coppermine core, which allows Microsoft to market the XBox as a PIII Coppermine, is about a 10% speed increase over the Celeron equivalent of this processor. Is the XBox CPU a Celeron? Not really. Is it a Pentium III CPU in the sense that everyone thinks of a PIII Coppermine? Nope. It's somewhere in between.
The Graphics Chip and VRAM
This is where the images are rendered. The XBox uses an Nvidia Graphics Processing Unit running at 250MHz and the PS2 uses the Graphics Synthesizer running at 150MHz. Again, judging by these specs the XBox looks better. The XBox GPU has a few advantages (or maybe not) over the PS2 GS, for example:
-The XBox GPU can do 125 million polygons while the PS2 GS can only do 75million polygons
-The XBox GPU has a max. Resolution of 1920x1080 and the PS2 GS can do 1280x1024 The rest of the graphics chip will be comparable to NV-20 chip, there are a lot of neat effects the XBox GPU can do with its hardware, but all those effects can be done by the Emotion Engine in software too (while the XBox' CPU is not powerful enough to do complex visual effects in software).
But the catch is that these advantages (talking about higher resolutions here) don't make a lot of difference on a TV screen, even on an HDTV screen the difference would be barely noticeable (when the console's hardware is used properly). So, is the XBox Graphics Processing Unit better than the PS2 GS? It doesn't look like it, the architecture of the PS2 GS looks far more advanced. For example, PS2 has a parallel rendering engine that contains a 2,560-bit wide data bus that is 20 times the size of leading PC-based graphics accelerators. The Graphics Synthesizer architecture can execute recursive multi-pass rendering processing and filter operations at a very fast speed without the assistance of the main CPU or main bus access. In the past, this level of real-time performance was only achieved when using very expensive, high performance, dedicated graphics workstations. There is a 48-Gigabyte/sec memory access bandwidth achieved via the integration of the pixel logic and the video memory on a single high performance chip. The quality of the resulting screen image is comparable to high quality pre-rendered 3D graphics. (that is once the game developers have learned how to use it properly) There has also been a misunderstanding about the VideoRAM on the PS2. The VRAM is included in the 32MB of main RAM on the CPU (the developer chooses how much of it he wants to dedicate to VRAM). Everyone thought the 4MB of memory on the GS was the VRAM while that is just a buffer in which all the rendering is done so no external bandwidth is needed (only for texture streaming). Another rumor that's been spread by several gaming sites is that the XBox is capable of texture compression and full scene anti-aliasing while the PS2 isn't. This is simply not true. The PS2 can compress/ decompress textures and do full scene anti-aliasing without causing as much slow-down as on the XBox. And although the XBox GPU can do a lot of effects that are not 'built-in' in the PS2 GS, the PS2 can do all these effects and more in software mode (but at least at the same quality) through the Emotion Engine.
Now let's take a look at how Microsoft got the idea that their graphics chip can do 125 million polygons...
The PS2's Graphics Synthesizer has the highest pixel fill rate of the next generation of consoles. Most remeber the 4.0 GPixels on Microsoft's spec comparence sheet. Well, Microsoft was nice to include a "(anti-aliased)" next to it. What does "4.0 GPixels (anti-aliased)", mean? It's misleading. The Xbox has hardwired 4x FSAA, when this is turned on the actual total of 1.0 GPixels is re-rendered 4 times to remove aliasing. Another possible reason for Microsoft to say Xbox's fill-rate is 4 GPixels per second. Is that the 1 GPixels is with 2 texture layers, if it is NOT used Xbox would not gain any performance and if it is used Xbox wouldn't lose any performance. It remains 1.0 GPixels w/ 2 textures, so what MS possibly did was it doubled the fill rate twice. Trying to compare it to PS2's fill rate w/ no texture. What MS did was it came up with misleading numbers. The Xbox can't go higher than 1 GPixels per second.
The NV2a in the Xbox has 4 pixel units running at 250 MHz, that's 1 billion pixels/second. While the GS in the PS2 has 16 pixel units running at 150 MHz, which is 2.4 billion pixels every second.
Now let's talk about polygons. Right here I'm talking about polygon rendering and not polygon transformations. To calculate polygon rendering performance, you take the pixel fill rate, and write it in millions. So PS2s pixel fill rate is 2400 Million. When Sony says polygons, it is referring to 32 pixel polygons. Divide 2400 Million by 32. You get 75 Million (32-pixel) polygons per second. That is raw and doesn't include textures, they use up pixels also. Now let's take Microsoft's alleged pixel fill rate of 4000 Million, which MS has on it's spec sheet and divide it by 32, you get, yes you guessed it, 125 Million (32 pixel) polygons per second. Here's the problem, the NV2a doesn't have a 4000 M fill rate but a 1000 M fill rate. So it's 31 Million (32 pixel) polygons per second. This isn't raw, since there's also 2 texture units for each pixel unit. So that's 31 million with 2 texture layers, the PS2 is around 38 Million with 1 texture layer and 20 million with 2 texture layers. The Xbox maxes out at 31 MPolygons per second, if textures aren't placed on those polygons- Xbox will not gain a polygon rendering increase in performance. The PS2's Graphic Synthesizer could render 75 MPolygons per second with no texture. The NV2a in the Xbox can't render higher than 31 MPolygons per second at all.
Okay now take that all into account and then check out the following...
"Is the XBox graphics chip the same as a GeForce 3 card? Not quite. The NV2A chip that powers the XBox is quite similar to the GeForce 3, but isn't quite a GeForce 3. The GeForce 3 is a 64mb card with 350mhz RAMDAC. The XBox's NV2A is a card that SHARES it's memory with the XBox's system RAM and has a 250mhz RAMDAC. The NV2A compensates for this by having a Second Vertex Shader, as opposed by the GeForce 3's single vertex shader. However, Microsoft claims that this second vertex shader instantly bumps the XBox's theoretical max poly count from the 31 million that Nvidia lists for the GeForce 3, all the way up to 125 million pps. According to most experts, the area that will actually see the most improvement from this will actually be in Bump Mapping. Microsoft has yet to explain how the second vertex shader yields an additional 94 million polygons per second."
I don't know enough to go more in detail about this but this is definitely an interesting point, and either way you turn it, it doesn't seem like the XBox has the advantage here.
I can understand that this is all a bit confusing if you're not a real tech-freak. It comes down to this: when developers have learned how to use the power of the PS2 GS properly they'll get a lot more out of it than XBox developers will get out of the XBox GPU. The PS2 GS combined with the EE can do a lot more advanced visual effects than the XBox GPU combined with its CPU.
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Re: PS2 pwns Xbox 1 [message #186973 is a reply to message #186967] |
Tue, 24 January 2006 16:36 |
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No way im gunna waste my time reading all of that.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: PS2 pwns Xbox 1 [message #187002 is a reply to message #186986] |
Tue, 24 January 2006 18:21 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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Blazer wrote on Tue, 24 January 2006 19:51 | XBox1 pwnz PS*
Why?
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EDIT
Whoops, I did not completely read your post. You are right, those are 2 of the few advantages that Xbox has
On a side note, if PS2 is better than XBox, I don't understand why they did not make Halo for it. (They probably got lazy and did not want to exloit PS2 more than it already is.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Wed, 25 January 2006 10:03] Report message to a moderator
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Re: PS2 pwns Xbox 1 [message #187010 is a reply to message #187002] |
Tue, 24 January 2006 19:20 |
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bigejoe14
Messages: 1302 Registered: February 2003
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General (1 Star) |
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Terminator 101 wrote on Tue, 24 January 2006 18:21 | On a side note, if PS2 is better than XBox, I don't understand why they did not make Halo for it. (They probably got lazy and did not want to exloit PS2 more than it already is.
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Actually it's all because of the money. Halo was originally planned for the PC, but then Microshaft stepped in and flashed the dudes at Bungie some green and then the rest is history.
WHATEVER, FAGGOT
[Updated on: Tue, 24 January 2006 19:21] Report message to a moderator
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Re: PS2 pwns Xbox 1 [message #187013 is a reply to message #186967] |
Tue, 24 January 2006 19:39 |
remek
Messages: 33 Registered: March 2004
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Recruit |
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uh oh wonder when will people learn that consoles are about game titles and not the specifications. you simply wont buy a console that doesnt have any interesting games.
also its a matter of opinion, as someone mentioned why they didnt make halo for ps2, well imo beacuse halo sucks and its not worthy ps2, but hey, thats just my opinion and thats the deciding factor when you are buying a console
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Re: PS2 pwns Xbox 1 [message #187030 is a reply to message #187010] |
Tue, 24 January 2006 21:20 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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bigejoe14 wrote on Tue, 24 January 2006 18:20 |
Terminator 101 wrote on Tue, 24 January 2006 18:21 | On a side note, if PS2 is better than XBox, I don't understand why they did not make Halo for it. (They probably got lazy and did not want to exloit PS2 more than it already is.
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Actually it's all because of the money. Halo was originally planned for the PC, but then Microshaft stepped in and flashed the dudes at Bungie some green and then the rest is history.
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Actually, the Mac AND PC.
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Re: PS2 pwns Xbox 1 [message #187061 is a reply to message #186997] |
Wed, 25 January 2006 03:02 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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icedog90 wrote on Tue, 24 January 2006 20:12 | I think consoles suck.
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You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: PS2 pwns Xbox 1 [message #187088 is a reply to message #186967] |
Wed, 25 January 2006 07:35 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
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General (1 Star) |
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icedog90 wrote on Tue, 24 January 2006 20:12 | I think consoles suck.
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David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: PS2 pwns Xbox 1 [message #187089 is a reply to message #187008] |
Wed, 25 January 2006 07:54 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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rm5248 wrote on Tue, 24 January 2006 21:08 | PS2s tend to break down A LOT more than an Xbox. Which is of course why the Xbox is better.
Actuallly, Nintento makes consoles that survuve nuclear wars. y friend told me about this one site that they tested all 3 consoles, dropping them off a building or whatnot and hitting them with a sledgehammer, the Gamecube survived the longest, PS2 died instantly.
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I know about that, but you forgot to mention the part where 1.Gamecube Survived Longest, 2.PS2 survived second longest, and 3.Xbox was last
Anyway, if consoled suck so much, then why were all the GTA(3, Vice City, San Andreas) made for PS2 first? Or why do you think Microsoft made Halo for Xbox?
I know that consoles have limited capabilities, and if I had more money, I would probably buy a "Gaming computer", because games for PC are usually much cheaper than for consoles. But consoles still have some advantages like for example two or up to four people can play on one console, but only one person can use PC at a time.
I can't really think of any other advantages, but I am sure there are some.
The only purpose of this thread was to show how is PS2 better than Xbox, and not how are consoles better than PC, which they clearly are not.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Wed, 25 January 2006 08:40] Report message to a moderator
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Re: PS2 pwns Xbox 1 [message #187092 is a reply to message #186967] |
Wed, 25 January 2006 08:21 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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On a PC you could also play with 2 easely up to 4 players. U just need enough entrances for gamepads.
I know lots of race games that you can play with 2 (wacky wheels for exemple, that game was t3h 1337, who remembers it?) on one comp. My bro and I used to play it: one gamepad, other keyboard or even both on keyboard ^^.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: PS2 pwns Xbox 1 [message #187095 is a reply to message #186967] |
Wed, 25 January 2006 08:53 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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Yes, but how many FPS games for PC have split screen? The only FPS game that I have seen for PC and that had split screen was Serious Sam first&second encounter.
And how many FPS games for consoles have Split Screen? Much more. To name few:
Splinter Cell: Chaos theory,
Killzone,
all of the Ranbow Six,
Ghost recon 1&Jungle Storm,
Time Splitters 2&3,
Darkwatch,
Area 51,
Brothers in Arms (both),
Half Life,
Medal Of Honor.
Serious Sam,
XIII, ....
How many of these games for PC have Split screen? Except Serious Sam, NONE.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Wed, 25 January 2006 08:54] Report message to a moderator
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Re: PS2 pwns Xbox 1 [message #187097 is a reply to message #187002] |
Wed, 25 January 2006 09:38 |
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SCOTT9
Messages: 111 Registered: November 2005
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Terminator 101 wrote on Tue, 24 January 2006 19:21 |
Blazer wrote on Tue, 24 January 2006 19:51 | XBox1 pwnz PS*
Why?
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Read my post please
On a side note, if PS2 is better than XBox, I don't understand why they did not make Halo for it. (They probably got lazy and did not want to exloit PS2 more than it already is.
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respect ^^ 1)xbox is made by bill gates whos a shithead
2)ps2s controls are easier
3)ps2s graphics pwn even the xbox360!
Humvees own you!
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