Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Naval objects...
Naval objects... [message #-990702] Wed, 27 November 2002 16:02 Go to next message
Anonymous
NOVA: Existence Mod is looking into naval maps, and so on. our Forum http://cncex.com/forums/index.php?s=914d1da873977785ac6f05c42be73976&act=SF&f=25 if you check out shows we are capable of it if we get the proper tutrial. If you have any way to do this email me (greenhaze2003@yahoo.com) AIM me (usmcbryan0311) or msn me (bryan_420_2003@hotmail.com) Thanks in advance.
Naval objects... [message #-990701] Thu, 28 November 2002 02:11 Go to previous messageGo to next message
Anonymous
Explained better

Ok, I wanna make boats just be able to stay in water, not land. Is this possible? I was thinking one map with water, and a little island that only can be access by soliders, and have invisble blockers so the boat can't get to the land, and the boat can fire at the Ship yard or drop off ppl to run into the island. Is this the best bet?
Naval objects... [message #-990700] Thu, 28 November 2002 02:21 Go to previous messageGo to next message
Anonymous
yep, vehicle blockers is what ur gunna end up with.

the trouble with renegade is you cant go underwater, so its going to have to be very shallow water. Unless you can be the first one to make it look like characters are floating.
Naval objects... [message #-990699] Thu, 28 November 2002 03:25 Go to previous messageGo to next message
Anonymous
I was thinking make water if your a human instant Death. And make water deep but put a invsible blocker there to
Naval objects... [message #-990698] Thu, 28 November 2002 06:59 Go to previous messageGo to next message
Anonymous
you can make underwater vehicles using vtol craft and vehicle blockers in the map. You can't swim though so you'd have to but either damage or instant death zones.
Naval objects... [message #-990697] Thu, 28 November 2002 08:33 Go to previous messageGo to next message
Anonymous
and if ur confused about the VTOL going up and down problem, just set the Z axis movement to 0
Naval objects... [message #-990696] Thu, 28 November 2002 09:19 Go to previous messageGo to next message
Anonymous
Sweet thanks guys. I was thinking that was probably the useful way and best way, but wasn't sure. Thanks again!
Naval objects... [message #-990695] Thu, 28 November 2002 12:44 Go to previous message
Anonymous
thats what us NON-n00bs are for
Previous Topic: Wad converter needed!!!
Next Topic: help with reconstruction of SP buildings
Goto Forum:
  


Current Time: Fri Dec 20 18:28:20 MST 2024

Total time taken to generate the page: 0.00577 seconds