Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » building problem in level edit
building problem in level edit [message #164314] Tue, 26 July 2005 14:58 Go to next message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

all right whenever i make a building into my hieghtfield in level edit it always appears in the corner of the maps and its unmoveable
Re: building problem in level edit [message #164318 is a reply to message #164314] Tue, 26 July 2005 16:20 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Just curious, but which presets are the building model presets? I breifly looked and could not find them. Very Happy

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: building problem in level edit [message #164320 is a reply to message #164314] Tue, 26 July 2005 16:31 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
your supposed to add buildings in gmax Sarcasm

i suggest using make terrain selectable...


http://steamsignature.com/card/1/76561197975867233.png
Re: building problem in level edit [message #164322 is a reply to message #164314] Tue, 26 July 2005 16:33 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Then you will have the interiors out of alignment.

I suggest following this tutorial:

http://renhelp.co.uk/?tut=59


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: building problem in level edit [message #164323 is a reply to message #164314] Tue, 26 July 2005 16:37 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
i was just guessing, personally I just make the terrain in gmax, much easier in the long run

http://steamsignature.com/card/1/76561197975867233.png
Re: building problem in level edit [message #164349 is a reply to message #164314] Tue, 26 July 2005 20:54 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

so then how to texture the terrain after made in gmax, do i texture it in level edit?
Re: building problem in level edit [message #164350 is a reply to message #164314] Tue, 26 July 2005 20:56 Go to previous messageGo to next message
Obelisk
Messages: 99
Registered: July 2004
Karma: 0
Recruit
Texture it in Gmax select what you want to texture and hit M for Material Editor.
Re: building problem in level edit [message #164357 is a reply to message #164314] Tue, 26 July 2005 21:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
I suggest doing a few heightfield maps first, get a feel for the program.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: building problem in level edit [message #164361 is a reply to message #164314] Tue, 26 July 2005 22:29 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
You can do pretty remarkable things with heightfield maps if you use it correctly. I've seen a lot of the newer games (of course, with much higher level of shading with shadows and etc.) use this technique. Allows smooth terrain and hills to look more realistic than the 5 poly hills you usually see in Renegade.

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: building problem in level edit [message #164404 is a reply to message #164314] Wed, 27 July 2005 08:31 Go to previous message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

all right so lets say i wanna make a hieghtfield map in level edit...and i wanna have a tiberian silo in it...do i use the gmax terrain or do i use the level edit terrain?
Previous Topic: CNC Reborn Updates!
Next Topic: Need Texturing Help
Goto Forum:
  


Current Time: Tue Nov 19 08:31:40 MST 2024

Total time taken to generate the page: 0.00861 seconds