Your opinion on textures? [message #141604] |
Thu, 03 March 2005 06:01 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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SuperMidget
Messages: 465 Registered: November 2004 Location: Barrie, ON
Karma: 0
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Commander |
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When do you apply textures to your project?
I ask becuase this could give me some insight on how maps are done the fastest with best results
So...
Verrrry last thing
I place them throughout the project timeline
As I go (eg plane is made > editble mesh > edit shape > texture)
![http://img222.imageshack.us/img222/3971/knockknockboo4iy.gif](http://img222.imageshack.us/img222/3971/knockknockboo4iy.gif)
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Bring it on...
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Your opinion on textures? [message #141624] |
Thu, 03 March 2005 09:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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At the end. If you texture before you are done some tools don't work right and such.
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Your opinion on textures? [message #141677] |
Thu, 03 March 2005 15:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Burn
Messages: 160 Registered: November 2004
Karma: 0
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Recruit |
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I usually make my whole map model, merge the buildings in with my map, then hide the buildings and texturize the map model.
Well, that's how I use to do it. Now my buildings and map model are seperate.
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Your opinion on textures? [message #141805] |
Fri, 04 March 2005 11:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Reborn Sucks | I did everything as I went along. Don't listen to these fools - placing textures in your geometry will NOT affect anything at all. It's a good way to visualize what you're making and get the texture work out of the way while you finish off your level.
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I use this approach as well...but it just causes me to export and play with an unfinished map most of the time until I can get it done, lol.
"W33! 1337 invisible/see-through walls that allow you to jump into the pool of infinite of nothing!"
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Your opinion on textures? [message #141806] |
Fri, 04 March 2005 11:27 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Reborn Sucks | Don't listen to these fools
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:rolleyes:
Some things like vertex paint give warnings when you wan't to edit the object. Sometimes it fucks up the texturing part.
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