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The donate function [message #129683] Thu, 30 December 2004 15:45 Go to next message
Protoberance is currently offline  Protoberance
Messages: 12
Registered: April 2003
Karma: 0
Recruit
Hi,
first of all , please dont get me wrong i like this function. But i dislike the way it is beeing used at the moment. I dont know what the intended use of it is but i try to explain what i mean. At the very early start of each map players are donating each other credits so that someone can purchase an apc and rush the enemy. Ok this is a nice tactic but it kills some sides of the game a lot of us and the other players love. The fight for the harvester in the early state of each round is very critical and the team that wins the fight ( by destroying the enemy harvester while keeping the own harv. alive ) has a lot of better chances of winning the round. With the donate function players dont need to wait for the harvester to return from the field and dont need to worry if its beeing destroyed or not.
Can you add a timer for 5 minutes or so that blocks this command ?


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The donate function [message #129871] Fri, 31 December 2004 03:29 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
i dont know about BrenBot, but with NR, that would be possible in a script

the script would just have to edit nrconfig.ini and enable/disable the donate command after 5 minutes Razz
The donate function [message #129909] Fri, 31 December 2004 10:05 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

1) disable donate if you dont like it.
2) set the starting credits to 0$ ?

but also:

having like a Donate limit would be nice, say people cant donate the first 5 minutes of a game. And after this 5 mins they can only donate once per minute a maximum of 100$ to other players..


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The donate function [message #129997] Fri, 31 December 2004 19:34 Go to previous messageGo to next message
SuperTech is currently offline  SuperTech
Messages: 89
Registered: March 2003
Karma: 0
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zunnie

1) disable donate if you dont like it.
2) set the starting credits to 0$ ?

but also:

having like a Donate limit would be nice, say people cant donate the first 5 minutes of a game. And after this 5 mins they can only donate once per minute a maximum of 100$ to other players..


I can agree with the 5 minute no donate thing, but limiting it afterwards would be silly and it would eliminate any of its usefulness.
The donate function [message #130069] Sat, 01 January 2005 09:06 Go to previous message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
yeah, it's stupid when there's an APC in your base by the time half your team haven't even loaded yet.

Let's take the Pits as an example. Starting credits are about 300? So normally you could have a buggy / humvee in the enemy base pretty quick. While that could take out a building, it's fairly easy for a bunch of the enemy to kill it with soldiers. Can't do that with an APC


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