Is it possible to trigger a sound via building aggregates? [message #-995555] |
Sun, 08 September 2002 08:20 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
|
I'm just wondering why none of the emitter explosions have any sounds associated with them, and since I noticed a menu about sounds in W3D viewer, is it possible to have sounds played when, for example, an explosion appears? [ September 08, 2002, 16:07: Message edited by: YSLMuffins ]
|
|
|
|
|
|
Is it possible to trigger a sound via building aggregates? [message #-995551] |
Sun, 08 September 2002 12:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
|
I asked Greg this once before...because I noticed there were wav files to indicate that buildings were 75\% health, 50\% health, 25\% health, destruction imminent, etc.
I remember Greg replying and saying that you can indeed attach a sound event to aggregates. The thread may still be here way in the back somewhere.
|
|
|
|
|
|
Is it possible to trigger a sound via building aggregates? [message #-995547] |
Mon, 09 September 2002 01:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
|
yes - it is possible --
in W3D viewer - attach the sound to a bone - and when it shows -- it plays..
similar to an emitter.
if you need any pointers - let me know - been playing with the W3D viewer alot ---
![[Big Grin]](biggrin.gif) [ September 09, 2002, 08:26: Message edited by: StoneRook ]
|
|
|