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Meshes Not fiiting together smoothly [message #86822] |
Tue, 11 May 2004 19:57 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Since it doesn't look like a lighting problem (although it might become one later on), apply the same UVW map to all meshes and make use of different UV channels.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Meshes Not fiiting together smoothly [message #86980] |
Wed, 12 May 2004 15:23 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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CnCsoldier08 | What do you mean same UVW map, like, apply one to the whole thing? Or just have the length and width the same?
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Same length and Width.
Deadaim, it's not a lighting problem. Look closer, the textures don't match up.
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Meshes Not fiiting together smoothly [message #87047] |
Wed, 12 May 2004 18:26 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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I know exactly what is causing that to happen, as ive had alot of experience with this kind of thing.. What you want to do here, is For all the areas on that map , which are connected to eachother...
Have the same pass 2 material for the blending, and it will simply go away..
That is being caused cause you blended the same pass 1 material into another.. The problem is that it wont line up the textures how they should be.
IF you use the same pass 2, then you will see all the textures seamless, you wont be able to see that line seperating them.
Try that and see if it works, im sure it will as that was the major prob i was having with blending.
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