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Re: C&C_Mario64 [message #275766 is a reply to message #267181] Fri, 27 July 2007 13:02 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I would just release what you have then. Full lvl and Ill animate those elevators and cannon balls.

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Re: C&C_Mario64 [message #275769 is a reply to message #267181] Fri, 27 July 2007 13:14 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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ya know what I think I'm going to do a little bit more, fix it up a little, then release it.

Could you also do the animation for the fish in the picture?
index.php?t=getfile&id=3882&private=0


[Updated on: Fri, 27 July 2007 13:15]

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Re: C&C_Mario64 [message #275770 is a reply to message #267181] Fri, 27 July 2007 13:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Sure, I wont guarantee a perfect life like simulation but I think I can make it look good enough.

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Re: C&C_Mario64 [message #275777 is a reply to message #267181] Fri, 27 July 2007 13:26 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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they dont have to be perfect. they dont even have to be good. lol in mario they swim in a circle.

Re: C&C_Mario64 [message #275936 is a reply to message #267181] Sat, 28 July 2007 16:06 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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geez, i was confused when i played the mario level, to find out all i had to do was rename it to .pkg darnt.

what could you run on the textures to give them more quality/resizing them and running a program to make them less blury.

Scale down the level, i repeat, scale down the level.



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Re: C&C_Mario64 [message #275937 is a reply to message #275936] Sat, 28 July 2007 16:18 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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dthdealer wrote on Sat, 28 July 2007 18:06

geez, i was confused when i played the mario level, to find out all i had to do was rename it to .pkg darnt.

what could you run on the textures to give them more quality/resizing them and running a program to make them less blury.

Scale down the level, i repeat, scale down the level.





Uh, it's an N64 game, and the textures are like, 10x10. I don't think you really have an option to improve the quality of them.
Re: C&C_Mario64 [message #275939 is a reply to message #267181] Sat, 28 July 2007 16:37 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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Now this is nostalgy In Love

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Re: C&C_Mario64 [message #275941 is a reply to message #267324] Sat, 28 July 2007 16:48 Go to previous messageGo to next message
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Viking wrote on Tue, 19 June 2007 15:12

Link is cooler!!! Satisfied



Samus is cooler then all


We are one. We will unite. We will assimlate. We will conquer.
Re: C&C_Mario64 [message #275985 is a reply to message #267181] Sat, 28 July 2007 21:36 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I don't know how I'm suppose to improve the textures. There is like 250 of them.

Re: C&C_Mario64 [message #276021 is a reply to message #267181] Sun, 29 July 2007 06:22 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Most are duplicates, you would have to go through the entire map and apply the single texture to all the different texture locations.

A.K.A too much work and not worth it.


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Re: C&C_Mario64 [message #276045 is a reply to message #267181] Sun, 29 July 2007 12:17 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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yeah thats what im thinking...

btw im almost done.


Re: C&C_Mario64 [message #276075 is a reply to message #267181] Sun, 29 July 2007 15:36 Go to previous messageGo to next message
Viking is currently offline  Viking
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I want it NOW!!!


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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C_Mario64 [message #276751 is a reply to message #267181] Thu, 02 August 2007 11:41 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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We gonna do this thing or what?

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Re: C&C_Mario64 [message #276779 is a reply to message #267181] Thu, 02 August 2007 14:11 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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It's almost done. I ran in to a few little problems but I got them all worked out now. I'll be done by tomorrow.

Re: C&C_Mario64 [message #276794 is a reply to message #276779] Thu, 02 August 2007 14:55 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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GrayWolf wrote on Thu, 02 August 2007 16:11

It's almost done. I ran in to a few little problems but I got them all worked out now. I'll be done by tomorrow.


So what be the aim of the map?

Re: C&C_Mario64 [message #276913 is a reply to message #267181] Fri, 03 August 2007 03:04 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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i guess people will serverside it as a coop

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Re: C&C_Mario64 [message #276920 is a reply to message #276913] Fri, 03 August 2007 05:39 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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dthdealer wrote on Fri, 03 August 2007 05:04

i guess people will serverside it as a coop


Or Deathmatch. Very Happy
Re: C&C_Mario64 [message #277075 is a reply to message #267181] Sat, 04 August 2007 06:42 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I finished the map... kinda of.
So far I have the entire castle done and the bomb level.

Maybe put the gdi base inside the bomb level. Then put the nod base inside another level. What do you think, and what level?

Or should I just make it a death match?


Re: C&C_Mario64 [message #277080 is a reply to message #277075] Sat, 04 August 2007 07:58 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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GrayWolf wrote on Sat, 04 August 2007 08:42

I finished the map... kinda of.
So far I have the entire castle done and the bomb level.

Maybe put the gdi base inside the bomb level. Then put the nod base inside another level. What do you think, and what level?

Or should I just make it a death match?


I like the idea of deathmatch, but I also like the idea of taking each individual level (individual mario level) and making their own set map for a deathmatch server

and have the maps cycle in sequence to Mario 64.

GrayWolf wrote on Sat, 28 July 2007 23:36

I don't know how I'm suppose to improve the textures. There is like 250 of them.


You could also get those High Res texture packs that poeple have for ROMS. extract the textures and replace them where they belong.

[Updated on: Sat, 04 August 2007 07:59]

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Re: C&C_Mario64 [message #277082 is a reply to message #277080] Sat, 04 August 2007 08:16 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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JasonKnight wrote on Sat, 04 August 2007 16:58



GrayWolf wrote on Sat, 28 July 2007 23:36

I don't know how I'm suppose to improve the textures. There is like 250 of them.


You could also get those High Res texture packs that poeple have for ROMS. extract the textures and replace them where they belong.



Good idea bro.


Re: C&C_Mario64 [message #277083 is a reply to message #277082] Sat, 04 August 2007 08:24 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Just wondering, is this legal? I don't see how it can be.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost

[Updated on: Sat, 04 August 2007 08:25]

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Re: C&C_Mario64 [message #277084 is a reply to message #277083] Sat, 04 August 2007 08:29 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Sn1per74* wrote on Sat, 04 August 2007 10:24

Just wondering, is this legal? I don't see how it can be.


If nintendo don't like it they will simply request that he does not upload it to any website. But I honestly do not see what the problem is.
Re: C&C_Mario64 [message #277095 is a reply to message #267181] Sat, 04 August 2007 09:08 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I'm not making any money off of this. It's just a fan project. It's fine as long as I don't charge money for it or try and sell it.

Re: C&C_Mario64 [message #277119 is a reply to message #277095] Sat, 04 August 2007 11:06 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Then why do you have to ask permission to make mods of other games and movies if people aren't going to be making money off of the mod? EX: Star Wars Mod.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
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Re: C&C_Mario64 [message #277124 is a reply to message #267181] Sat, 04 August 2007 11:22 Go to previous messageGo to previous message
havoc9826 is currently offline  havoc9826
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My guess is that anything that doesn't qualify as a parody of such a franchise could reflect negatively on that franchise should the quality not be up to that franchise's standards, and the legal, accounting, and marketing departments would be actively opposed to anything that would affect sales and reputation, regardless of whether it's distributed commercially or for free. There are also probably some complications with intellectual property and copyright laws, but I'm not about to sift through Title 17 and the imopssibly huge amount of related litigation to find them all myself.

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