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New turret I want to make [message #53649] |
Sun, 02 November 2003 13:17 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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lol
That is perfect.
I know the basics of doing what I want to do, but that'll bridge the gaps in my knowledge.
Thanks man.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Re: btw: [message #53652] |
Sun, 02 November 2003 14:17 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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only problem i have with that tutorial is the importing of the items, setting ONLY projectile to the mesh, and use of the .00 when you don't have multiple LODS.
to skip around the point, all bone creation should be done in the TOP view port, create a couple of .5x.5x.5 boxes (3 will work), name them "turret", "barrel", and "muzzlea0" then you are all set to place them, and skip the hassle of importingbones from another model, when you can make them just as easy, then uncheck export geometry for those 3 items, and you are set.
RenEvo
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New turret I want to make [message #53852] |
Tue, 04 November 2003 13:21 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Realy? the rotate for me o_O I guess I will have a closer look, lol,
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