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Home » Renegade Discussions » Tactics and Strategies » Snipers Vs. Aircraft Balancing
Snipers Vs. Aircraft Balancing [message #-972997] Sun, 21 April 2002 11:35 Go to previous message
Anonymous
Nice Tactics
Snipers Vs. Aircraft Balancing [message #-972996] Sun, 21 April 2002 23:26 Go to previous message
Anonymous
do a med rush all you need is 4 or 5 meds
Snipers Vs. Aircraft Balancing [message #-972995] Mon, 22 April 2002 00:09 Go to previous message
Anonymous
Good tactics. The flame tank rush is definately the most successful tactic for Nod.

I have actually been on a team that defended against the 6 tank flame rush. All it took was 3 good medium tank drivers. Each medium tank should be able to take out one flame tank before they get to the AGT. That leaves three flame tanks and the mediums should still have good health. You simply block the entrances while shooting at the tanks that aren't right next to you. That was first (and only) experience I had at successfully defending against 6 flame tanks on that level. 3 or 4 isn't so bad as long as someone is repairing the AGT.

One other thing that helped one time for defending the AGT against a flame rush.. when we saw the flame tanks coming, all the people not in tanks put timed C4 all around the AGT. It actually worked pretty well, but it might have been dumb luck. Usually, the best luck I've had for GDI is to keep Nod on the defensive so that their flame tanks don't get a chance to group up. Just don't leave the base completely undefended.

The only problem with the APC rush is that you MUST have disposable people in the APC. The obelisk is usually loaded with mines and the first couple of people to go in it will die.

Anyway.. those are just a couple of my game experiences.

[ April 22, 2002: Message edited by: kubi0461 ]

Snipers Vs. Aircraft Balancing [message #-972994] Mon, 22 April 2002 00:31 Go to previous message
Anonymous
[QUOTE]Originally posted by psychobom:
[QB]Nod===BOOM!!! GDI will be like burned chicken .(This tactic require alot of teamwork and it works 95\% )

and boom go your six flames if GDI does not entirely exist of super-nOOObs because on a good team
a) you get warned early ("2 flames right, 2 left, etc. or "enemy spotted!")
b) hottys lay mines around the agt so that the flames are on 10\% health when they are coming nearer and will then be blasted by infantry from the back.

Done this so many times, GDI defending mostly wins by points just defending rush after rush.

GDI===BOOM there goes the obelisk

BOOM and BOINK will go your engies!
again, not very likely to succeed against a pro-team, where the ob is mined inside out.
better to try reaching the MCT of one of the other buildings first, that are more likely to be unmined

Snipers Vs. Aircraft Balancing [message #-972993] Mon, 22 April 2002 06:54 Go to previous message
Anonymous
you can easily defend against a flame rush just by having a few engies repairing at the MCT, but this never happens
as nod on hourglass I usually just coordinate a flame rush and go over the top. Someone should test which route is the best, but there's really no reason to send 2 on each route.
The AGT can only hit one at once anyways...
It's so much easier to time them in 1 way. The most complicated idea is not always the best.
Snipers Vs. Aircraft Balancing [message #-972992] Mon, 22 April 2002 12:43 Go to previous message
Anonymous
or u can do a med rush after Nod fails. And yes med rushes do work

heres a during the flame rush with 7 med tanks http://photos.yahoo.com/bc/just1aznboi/vwp?.dir=/My+Photos&.src=ph&.dnm=med4.jpg&.view=t&.done=http\%3a//photos.yahoo.com/bc/just1aznboi/lst\%3f\%26.dir=/My\%2bPhotos\%26.src=ph\%26.view =t
and heres the flame tanks after their rush http://photos.yahoo.com/bc/just1aznboi/vwp?.dir=/My+Photos&.src=ph&.dnm=med5.jpg&.view=t&.done=http\%3a//photos.yahoo.com/bc/just1aznboi/lst\%3f\%26.dir=/My\%2bPhotos\%26.src=ph\%26.view =t

I don't have a pic of us going over hill and blasting the oby to pieces, but all you need to know was that we blew up Nod's base

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