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Hi, im new [message #-974761] Sun, 14 April 2002 04:54 Go to previous message
Anonymous
Stop whinning about the mammoth sucking. It is perfectly balanced. Its major downfall is ******s that don't use it to its full potential.

Ok first off, the cost of mammoth is fine. You dont pay for health people. It costs the same as it does in Tiberian Dawn and this game is basically that but on the ground right?

ANother thing. The mammie has a grand total of 4 weapons, 2 gun turrets and 2 rockets. YOu fire at a sligtly faster rate than the med tank because it switches turrets every shot. It may be slow but it has 400 more Health than the 2nd highest health unts flame and medtank. It carries more firepower than any other unit on the battle feild. I think it can also out run infantry.

Last but not least. mammie drivers have to be smart about what they are doing. They gotta watch their backs, they gotta see wat is shooting at them and from where. If a mammie can locate its target, that unit is screwed over. Mammies work well when they got differnt tanks other than other mammies supporting them.

I posted yesterday about how a mammie and med tank took out the obalisk by themselves. It should be on page 2. But its quite enlightening, on how the 2 of us did it.

Hi, im new [message #-974760] Sun, 14 April 2002 06:14 Go to previous message
Anonymous
Mammoth is slow but strong and destructive but great if you move around a lot (for missle attacks) and the stealth tank is weak and has med range missles but has stealth tech en speed.

BTW i dont know how i do it but every time i encounter a stealth tank witm my mammoth tank i beat the crap out of the stealth but when I am in the stealth and i encounter a mammoth i beat the **** out of the mammoth. know how?
with stealth VS mammoth the key is move around a lot, most aim of players is slow with the mammoth, stealth is invisible so circle around him b4 attacking and the missles on the stealth are med range and slower then shells so avoid them when i a mammoth and stay out of range.

Hi, im new [message #-974759] Sun, 14 April 2002 08:06 Go to previous message
Anonymous
A few things to improve Mammies/Stealth tanks.
Mammy: Needs to be able to crush smaller vehicles(It could do that in TD)
Needs the ability of "alpha strike" If you've ever played MechWarrior, you know what I'm talking about.
Longer range rockets.
Faster turn time.
Stealth: Needs to be invisible to Base defenses(to a certain distance, and distance of other units, like in TD)
Needs slightly more h/a. Maybe +50 ea.
Again, faster turn speed. Almost useless to take out infantry as is. If you miss the squish, you're screwed, esp. if there's other men around.

That's all I can remember, but I know I had more suggestions.

Hi, im new [message #-974758] Sun, 14 April 2002 08:38 Go to previous message
Anonymous
i disagree with those that think the mammy should be speeded up. it's slow and should be. but i still believe it needs more armor to be effective. i say this because if it has to travel any distance to get where it's going, it requires a battlegroup to support it. a lone medium or light tank can go out and look for trouble and have a fair chance of making it back to base once it's damaged. but the slow mammy is committed, once it leaves the base, to an assault role and is just too easy to knock out. even 2 or 3 mammies can be taken out because the enemy has so long to react.

oh, and nuke-um, i'm not whining. just stating my opinion. lol... your points are well taken though...

Hi, im new [message #-974757] Sun, 14 April 2002 11:11 Go to previous message
Anonymous
the missiles should have more range and the main gun should do more damage
Hi, im new [message #-974756] Sun, 14 April 2002 13:49 Go to previous message
Anonymous
mammoth needs
1. 750/750 - 800/800 in the health and armor depatrment

2. better main guns, it has horrible anti armor capabilities

3. faster regen rate.

4. faster turning speed not speed in general

5. better cost like 1200-1300 or so, maby 1500 still if it had all modifications i talked about.

Hi, im new [message #-974755] Sun, 14 April 2002 14:34 Go to previous message
Anonymous
m16 with all of those the mammoth would be a god.

You would be surprised how much better it would be with just 750/750, thats an additional 300 armor on its existing 600/600.

Hi, im new [message #-974754] Sun, 14 April 2002 20:22 Go to previous message
Anonymous
The problem of the mammoth is his lack of speed. He has no chance of escaping a dangerous situation. If you fight against a tank you have a good chance to survive but you have no chance against infantery. If im in a mammoth i fear infantery more than any flame tank cause i can´t do much against a laser chain gun soldier(mendoza, rocketeer) if its out of range of my missiles. Outrun him? hahahaha. Hit him? Not if hes strafing since the shells do not enough splash damage (Direct hits are rare since he can see the incoming shell). He can gun me down from distance and im defensless. Wow the mighty superuber1500buckstank fragged by an tiny 450 Credit soldier. So i prefer a med over a mammoth every time. The mammoth simply needs to much attention. He needs constant engie support and some anti infantery support. I think the mammoth is only good in clanwars where people support each other but its useless on public games where everyone goes for himself.
Hi, im new [message #-974753] Sun, 14 April 2002 20:41 Go to previous message
Anonymous
quote:
Originally posted by Jaml:
The problem of the mammoth is his lack of speed. He has no chance of escaping a dangerous situation. If you fight against a tank you have a good chance to survive but you have no chance against infantery. If im in a mammoth i fear infantery more than any flame tank cause i can´t do much against a laser chain gun soldier(mendoza, rocketeer) if its out of range of my missiles. Outrun him? hahahaha. Hit him? Not if hes strafing since the shells do not enough splash damage (Direct hits are rare since he can see the incoming shell). He can gun me down from distance and im defensless. Wow the mighty superuber1500buckstank fragged by an tiny 450 Credit soldier. So i prefer a med over a mammoth every time. The mammoth simply needs to much attention. He needs constant engie support and some anti infantery support. I think the mammoth is only good in clanwars where people support each other but its useless on public games where everyone goes for himself.

You are so right, that's why I only get a Mammoth when I'm building killing, nothing kills a building faster then a Mammy.

Hi, im new [message #-974752] Sun, 14 April 2002 22:12 Go to previous message
Anonymous
Mammoths SHOULD NOT be used in offensive situations! To me, the point of a mamoth is, BASE DEFENSE! Its super strong, and because your in your base, there are usually some engys around which will reapir you.
And the exact same thing to the stealth, I use it for BASE DEFENSE or hit-and-run, it weakens enemy forces heading to base. If you think the Sstealth tank (my fav unit after the Stealth blackhand and Flamethrower) is too weak, you just suck at it. I am so good at it on Hourglass and Field! Its a great tank!
Hi, im new [message #-974751] Sun, 14 April 2002 22:21 Go to previous message
Anonymous
The only good Mammoth tank is a dead one
Hi, im new [message #-974750] Sun, 14 April 2002 22:58 Go to previous message
Anonymous
quote:
Originally posted by C4kitty:
The only good Mammoth tank is a dead one

but what if you were on GDI? would you want a mammy destroyed?? (under the control of your own team, and that person IS NOT so stupid as to get out of it until it is destroyed

Hi, im new [message #-974749] Mon, 15 April 2002 09:54 Go to previous message
Anonymous
How is it possible to call the Mammoth Tank "Under the mark"? I'd gladly pay a little extra cash for that kind of power. And it already is "A formidable monster". It is nearly unstoppable with a group of engineers behind it repairing all the way. And in a group...
Hi, im new [message #-974748] Mon, 15 April 2002 23:13 Go to previous message
Anonymous
the only thing what the mammoth needs is less damage from it's barrels, BUT should fire 2 shots at a time lik in TD
Hi, im new [message #-974747] Tue, 16 April 2002 02:33 Go to previous message
Anonymous
quote:
Originally posted by Every Silent Victim:
The mammoth AND the stealth are both a little under the mark no matter what people say.

Mammoth needs 700-750 armor/health instead of 600

They are slow and can't escape when things get ugly, and then their puny 600/600 armor does them no good even with their self heal which itself could also be better, maybe healing 5 points at a time instead of 2. It takes 5 minutes to self heal back to 600 which is way to long in 30 minute games to EVER make a difference

And the stealth needs 250/250

Even when I surprise attack mediums, if its a good medium driver my stealth will loose everytime, can't attack bases with stealths, extremely open to infantry attacks such as sydney PIC, and sneaking up and crushing infantry is overrated because they can spot you a long ways away and its easy to dodge stealths trying to crush you, and then the missiles are hard to control sometimes.


Agreed, and stealth tank doesn't need more armor and stuff.. it's perfect.. What it needs is a bit mroe range on the missles, homing, and slightly more damage, but it's ROF should be toned down some, with faster sleath regen... my opinion on the stealth..

Hi, im new [message #-974746] Tue, 16 April 2002 02:58 Go to previous message
Anonymous
quote:
Originally posted by Loké:
it needs a bigger bite with the mrls and 120mm cannon. it has trouble frying a light tank ffs...

Trouble? It doesn't even.
FFS mobile artillery utterly R'APES mammoth tanks, it's freaking stupid.. a $450 vehicle.. It needs more armor(like one said.. 700/750), or have explosives do alot less damage against it, and give it "smart aiming" that makes the artillery from the double cannons shot inward so it goes to the center of the rectical(range of the target would change the ammount that the artillery shots inward)..

Also, against flame tanks.. the tusk missles are less effective than the artillery guns against flame tanks, they cna't turn sharp enough to hit the falme tank so they explode behind it, so the 800 flame tank owns the 1500 mammoth tank, so does 450 mobile artillery, and 600 light tank(although the light tank needs some range).

But for stealth tank I think it should turn at the speed it goes forward... for more squishing power! Very Happy

This this little button by c called v that lets you shot people that are bheind you idiots.. omg.. stupidest thing I've heard.

I find stealths semi effective against orcas in air mods.. and they will kill a humvee.. They are best at squishing and placing beacons... but against a base with deffence it wont work.. they may be sleathed, but they are big making them very easy to see.

I'd like to see an APC-like chaingun on the back of the mammoth tank that the secound person that enters could use more than anything.. this would protect against apaches, play airmods you'll see they **** all vehicles acept MRLS and a good apc.. More armor and health would still be best.. 5 self-heal would still suck.

But I've suggested befor.. that if a hotwire gets in a mammoth she should sort of be able to repair it inside at half the normal repair rate.. More health/armor would still be the easiest to add.. and not overrcomplecate things.. For 1500 it sucks.

Also, mammoth never squishes.. no one except maybe a person whos keyboard got unpluged will be run over by a mammoth.

Hi, im new [message #-974745] Tue, 16 April 2002 03:29 Go to previous message
Anonymous
quote:
Originally posted by Mmmm_cheese:
Trouble? It doesn't even.
FFS mobile artillery utterly R'APES mammoth tanks, it's freaking stupid.. a $450 vehicle.. .

True enough - but a sniper (1000) can take out a MA with a few shots -- so you need to have a balanced force out on the front line...(heck - even a foot guy with a c4/MG can take one out -)

Every unit in the game has a counter -- you just have to find it - and use it....

Hi, im new [message #-974744] Tue, 16 April 2002 03:59 Go to previous message
Anonymous
the mammy's cannons should do more damage vs vehicles, but less against infantry...

and yes, it should be faster, but ALL vehicles should go a little faster

Hi, im new [message #-974743] Tue, 16 April 2002 10:30 Go to previous message
Anonymous
quote:
Originally posted by C4kitty:
The only good Mammoth tank is a dead one

Ha ha ha, yeah I've seen this Mammyfobia before!

Most of my mates play NOD just because they can fight against these infamous machines! Ha ha..lol! I can almost imagine a Voodoo altar with the black roster and stuff... and in the middle the picture of a Mammoth Tank

Hi, im new [message #-974742] Tue, 16 April 2002 20:22 Go to previous message
Anonymous
I think mammoth is good as it is. Just a bit expensive. I think it worth 1200-1300...

An other point, the secondary fire could be a bit more "homing"... The range is so short for this secondary fire...

Hi, im new [message #-974741] Wed, 17 April 2002 04:32 Go to previous message
Anonymous
The mammoh is slow and it should stay that way... end of story. Just look at the huge hunk of steal waltzing throught the battlefield! You want it to be as fast as a light tank?!?! I don't think so... REALISM PEOPLE... THINK REALISTICALLY
Hi, im new [message #-974740] Wed, 17 April 2002 17:11 Go to previous message
Anonymous
My only complaint with the mammie is that it doesn't self heal enough or fast enough.

There's nothing better, than sitting at the edge of the Nod base in Field, blasting away non-stop with your cannons.
Anything that ventures out can't see you because of the smoke and are wasted, especially special infantry like Raveshaws.
What it lacks in speed and elegance it makes up for in volume of fire.

Hi, im new [message #-974739] Wed, 17 April 2002 12:43 Go to previous message
Anonymous
When saying that certain units suck, think for a moment... If the mammoths were upgraded, then GDI would have more power/player ratio than they do at the moment. If all of GDI had 8 mammies, Nod could not stop the rush. This brings me to my real point... Mammoth tanks are there only for people who have too much money and want that little upgrade from a medium tank for a lot more than a straight price increase. If you have lots of $ stick with the mammy, but if you are low then get mediums... It is that simple.
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