Re: f_gm to w_ [message #353580 is a reply to message #353001] |
Tue, 07 October 2008 07:26   |
 |
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
Aperantly IT"S DAMN EASY TO DO so here is the roket launcher (i'm having some trouble with gunner's hand positions (and i deleated the top handle) madrakz migh as well share the rifle so i don't have to convert it Screenies in .rar
[Updated on: Thu, 09 October 2008 08:14] Report message to a moderator
|
|
|
|
|
|
|
Re: f_gm to w_ [message #353711 is a reply to message #353001] |
Wed, 08 October 2008 10:40   |
 |
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
Ok i haz more forget the old roket launcher i had problem with colors here are some more i converted (without color problems)
Pic,pistol,ramjet,proxy mines,laser rifle,sniper rifle,(sydney),roket launcher (new), auto rifle. (they all use their f_gm skins which are already are in game so none needed)
Have fun 
i will release more later
[Updated on: Thu, 09 October 2008 08:14] Report message to a moderator
|
|
|
|
|
Re: f_gm to w_ [message #353831 is a reply to message #353001] |
Thu, 09 October 2008 08:14   |
 |
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
One more release includes ALL the weapons *except(chaingun &laser chain gun) i can't convert chain gun, laser chain gun cuz they rotate and i dunno how to animate them to work in game. Also volt auto rifle's electricity is not animated. Includes the _b (back model) of the flechete (only the flechete for now)
[Updated on: Fri, 17 October 2008 10:08] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: f_gm to w_ [message #354570 is a reply to message #353623] |
Wed, 15 October 2008 21:43   |
 |
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
|
General (3 Stars) |
|
|
madrackz wrote on Tue, 07 October 2008 16:14 | it WAS just big to see how the pistol looks ingame 
damn that the renegade engine doesnt support chrom effects :S
|
o but it does , bump map it to make it look like chrome
ErroR wrote on Wed, 15 October 2008 07:32 | and i have no idea how to make it still have a scrolling texture.
|
Same mapping type as "UV" except it allows you to make the texture scroll across the map at a speed specified in the arguments box. The Scrolling speed works on 1 unit per second basis. U is for horizontal, positive values move it left while (-) negative values move it right (based on UV mapping coordinates). V is for vertical, positive values move it down while (-) negative values move it up(based on UV mapping coordinates) .
Args:
UPerSec=
VPerSec=
^
got that from how to do folder in public tools look in the public tools folder first, can answer a lot of questions. go under vertex material and change uv to liner offset and use the args to deiced which direction you want

[Updated on: Wed, 15 October 2008 22:02] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|