Re: Role play 2 [message #307469 is a reply to message #306294] |
Wed, 02 January 2008 17:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Muad Dib15
Messages: 839 Registered: July 2007 Location: behind a computer screen,...
Karma: 0
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Colonel |
![muaddib15](/theme/Renegade_Forums/images/yahoo.png)
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Please stop putting them in pairs then. I got the access cards for inside the main place, explored the inside of the military base, found the main computer. I went to go into it and a sentry gun takes me out. Okay, im fine with that, I'll just take a noobjet and blow it up. Sentry gun blown up. Now lets explore the inside of this main base thing. WTF!!! WHY THE HELL IS THERE ANOTHER FRIKIN SENTRY GUN INSIDE THE DOORWAY WHERE I CAN'T SEE IT!!??
The manliest post on the internet
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Re: Role play 2 [message #307804 is a reply to message #306294] |
Fri, 04 January 2008 06:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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Muad Dib15 wrote on Sat, 29 December 2007 00:45 | I was thinking after downloading rp2 today.
Would it be possible to add bots that walk around, and car bots?
If so, would it lag me even more (fps around 11 to 15)
EDIT (post meaning change): Could make some of the buildings in there already be able to go into?
Why can't i attack people using the number pad?
Even with all these slight problems (for some) and updates not added, it is still a very cool mod though. Keep it up.
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Yes you can add bots to a map, but if you don't have some files that only the maker has, you need to remake everything except for the terrain
Moding can be real Fun...
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Re: Role play 2 [message #307890 is a reply to message #306294] |
Fri, 04 January 2008 15:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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AI plecos in the tank, with a hud around them and all!
Path finding would take ages unless they made a hige box around the map, with obbox and physical collision checked.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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