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Re: Cheap building taky downers [message #282572 is a reply to message #282540] |
Wed, 05 September 2007 08:50 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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Well said, Aobfrost. The Arty/Light is a typical cliche BS strategy...it works on some maps but you really need a very good team for it to work here on Siege. And if GDI has aggressive infantry, it really does not work on this map. Also, the more you pound them, the more money they are getting. The "dumb" Chemrush looks nice now doesn't it?
Surth wrote on Wed, 05 September 2007 07:42 | On siege, i dont really now, because i dont like the map. but i suppose a Teched arty in the middle and a Light/Art Combo on the Field.
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You don't know? I know every pixel of the maps that are out there in the servers. An early infantry rush works great in this map.
I guess that's the difference between you and me...even if a map pisses me off, I choose to fight in it and learn it. I hated Siege at first (like all those pesky new maps) but then you find that these are awesome maps and really good strategies can be formed.
A teched arty or artys in the middle won't work unless there is a really good Sakura in the tunnels to the right and there are Lights supporting the artys. Otherwise a good Havoc can easily kill through the tunnels and kill the techies and even the Artys and the poor engis that come out of it. I did this several times.
Remember, this map is not a camping and shoot map...vehicle-wise, this is all about which side gets a good tank rush fast and kills a building. Speed is key. The premium stategy for Nod is a Flamer rush or stank but stanks are weaker. GDI needs to pull off a good Med rush fast and get to the Nod base before the Flamers enter the center canyon. Otherwise, the Meds are fried.
One of the most memorable games I had on this map was when both Nod and GDI were simply just excellent players. I was Nod and we got together a 6 Flamer rush...guess what? We were right near the middle of the canyon when like 7 Meds come charging towards us like vomit from the GDI base...LOL.
Both rushes failed right there in the middle. That game lasted almost to the end of the 30 min time limit. Only a spy nuke on the AGT and a timely stank rush sealed GDI's defeat.
Economically speaking, killing the other teams Harv on its first outing and defending your own is the absolute KEY. If you are on Nod and you kill the GDI harv in the beginning of a game, chances are you are gonna pull off a nice Flame/stank rush first and find their base full of lowly Gunners and maybe 1 or 2 MLRS.
Another is that both teams NEED a good sniper(s). Even 1 good sniper can block the tunnels for good. LOL...I love to pwn infantry in this map with Havoc...so freaking damn enjoyable.
As for the field, usually GDI sends MLRS to attack the OB and Hon but I never seen this work...the building gets repaired and the MLRS get killed by Artys. The MLRs need to be supported by Meds. But 1-2 MLRs near the GDI base entrance and a couple Meds can easily control the field. GDI can shoot everywhere to find and kill stanks. As you said, Arty's and Lights work very well here in the field.
The broken bridge sections is the best place for PICS and Raveshaws to safely attack vehicles in the field. But they need to be wary of snipers.
As for the field, information is key. The most action goes on in the center canyon and the tunnels. And if GDI or Nod are being careless by not checking the field all the time, then be prepared for a surprise Flamer or Med rush that takes out your base defenses.
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Re: Cheap building taky downers [message #282576 is a reply to message #281635] |
Wed, 05 September 2007 09:10 |
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Herr Surth
Messages: 1684 Registered: July 2007
Karma: 0
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General (1 Star) |
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Quote: |
A teched arty or artys in the middle won't work unless there is a really good Sakura in the tunnels to the right and there are Lights supporting the artys. Otherwise a good Havoc can easily kill through the tunnels and kill the techies and even the Artys and the poor engis that come out of it. I did this several times.
| Are you kidding me? The Arty is about 10 Metres away from the tunnel, i can simply headshot or atleast splash you to death in a matter of 3 Shots. i even kill you without a supporting tech. In a 1on1, you CANT loose to any Infantry as far as i know.
Are you in a clan? lets play some 5on5 or 4on4 or whatever on Siege.
And whats that stuff about Light & Art being a cliche Tactic? tell me what else to do on Field, plx!
[Updated on: Wed, 05 September 2007 09:15] Report message to a moderator
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Re: Cheap building taky downers [message #282598 is a reply to message #282590] |
Wed, 05 September 2007 11:34 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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Surth wrote on Wed, 05 September 2007 11:10 | Are you kidding me? The Arty is about 10 Metres away from the tunnel, i can simply headshot or atleast splash you to death in a matter of 3 Shots. i even kill you without a supporting tech. In a 1on1, you CANT loose to any Infantry as far as i know.
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Rememeber I said a "good" Havoc. A stupid dumb Havoc will pop out of the tunnel to engage the arty and get sent to hell. Only an idiot will do that...you use other areas to show up in.
A good Havoc will come from the place you least expect a Havoc to show up in. Go figure.
By the time your big ass lumbering Arty turns it's slow ass turret to find me, your repairing engi/techie would be dead and you would be pressing very very hard on the "S" button limping back to base.
Besides, there is NO WAY in hell that an Arty can kill me if I am Havoc.
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Am I missing something here? Did you 2 test on a map? AoBfrost and Surth in Siege?
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Surth wrote on Wed, 05 September 2007 12:01 | And yet Starbuzz says:
Quote: |
A teched arty or artys in the middle won't work unless there is a really good Sakura in the tunnels to the right and there are Lights supporting the artys. Otherwise a good Havoc can easily kill through the tunnels and kill the techies and even the Artys and the poor engis that come out of it. I did this several times.
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This is not what you said. You said a teched arty in the center canyon. That's all you said. You need Lights (at least 1) in the center canyon as well as a fine sniper in the tunnels. It's a combined arms strategy...a lone teched arty or artys as you seemed to suggest will be owned by a good Havoc.
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AoBfrost wrote on Wed, 05 September 2007 11:58 | I didnt kill you, you were behind the arty, so the arty went down 2 bars per shot, and you repairing your friends arty easily stopped my ramjet attack.
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LOL LOL...you don't show up in front of the arty. Of course then the arty will win! The key is to kill the repairing engi/tech before you can mount a challenge against the arty itself. This can be done very easily in Siege provided you are a decent sniper.
Your first offensive action as the Havoc must have killed the engineer/techie. This is possible and has been done many times.
Remember to use the side passageway that lets you go the field from the bridge and vice-versa. The canyon is curved enough so the arty has to come out of the Nod portion of the canyon to somewhere in the middle to hit the WF. Given that fact, it should not be difficult at all to kill the repairing engi/Techie.
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Re: Cheap building taky downers [message #282603 is a reply to message #281635] |
Wed, 05 September 2007 12:21 |
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Herr Surth
Messages: 1684 Registered: July 2007
Karma: 0
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General (1 Star) |
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YOU CANT KILL THE TECHNICIAN IF IT ISNT A COMPLETE DUMBFUCK. YOU CANT KILL AN ARTY IN A ONE ON ONE IF THE DRIVER IS A TECH, NOT TO SAY IF IT IS ACTUALLY TECHED BY A SECOND PLAYER. AND YOU CANT GET ON A PLACE WHERE I "DONT EXPECT" A HAVOC.
In nice Capital Letters and stuff.
[Updated on: Wed, 05 September 2007 12:22] Report message to a moderator
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Re: Cheap building taky downers [message #282662 is a reply to message #281635] |
Wed, 05 September 2007 17:53 |
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AoBfrost
Messages: 1248 Registered: March 2007
Karma: 0
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General (1 Star) |
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The sniper is instant, but tell me, are you using a aimbot? or how else will you headshot me 100% of the time and behind a arty? Wallhacks rock.
It's called mistakes you noob, not everyone can make shots that hit 100% of the time, and when i'm behind a arty.....YOUR SHOOTING THE ARTY, not my head, go away, and stop claiming you shoot though arties, thats wallhacks....ftw
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: Cheap building taky downers [message #282680 is a reply to message #282662] |
Wed, 05 September 2007 21:39 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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AoBfrost wrote on Wed, 05 September 2007 19:53 | The sniper is instant, but tell me, are you using a aimbot? or how else will you headshot me 100% of the time and behind a arty? Wallhacks rock.
It's called mistakes you noob, not everyone can make shots that hit 100% of the time, and when i'm behind a arty.....YOUR SHOOTING THE ARTY, not my head, go away, and stop claiming you shoot though arties, thats wallhacks....ftw
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You idiot, DID YOU EVEN READ MY POSTS? I can't believe you are such a bloody n00b. I am sorry you don't know what Renegade is all about...but that does not give you the right to insult players that are good assets to the team.
Mistakes? You say not everyone can make good shots and yet you accuse me of using aimbot and fucking wallhack. I hate when good players get screwed up by n00bs who don't know how to handle a pistol. Get a life. Cheating is not in my vocabulary n00b.
Since it seems you idiots cannot read or don't want to read, I have prepared several screenshots proving my point. It is my hope at least pictures get across to your tiny brains.
C&C Siege: Prime spots to kill techies/engis repairing vehicles:
NOTE: If you want to do this, you better have decent sniping skills. You don't have be a super-pro at it...just a decent and respectable aiming skill will do. You also must be able to make 1 shot 1 kills...the faster the better. Every shot you miss against a techie is a "I am right here" shout-out to Nod vehicles and enemy infantry.
You can use many of the spots here to attack any infantry and not just teched vehicles. Here we go:
Understand now? If you bothered to read my previous posts, this is what I have been saying. Now that it is in pictures, there should be no excuse for your tiny brains to not understand what I have been saying all along.
Rest in Peace.
[Updated on: Wed, 05 September 2007 22:05] Report message to a moderator
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Re: Cheap building taky downers [message #282730 is a reply to message #281635] |
Thu, 06 September 2007 06:42 |
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AoBfrost
Messages: 1248 Registered: March 2007
Karma: 0
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General (1 Star) |
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No i dont mean you are using an aimbot or wallhacl, i'm being sracastic about surth, because I'm thinking of field, and all along it was all about seige, (my mistake) so my perception of where he was standing to shoot a tech (you know arty camping on gdi bunkerhill) a tech could easily hide behind and nearly impossible to kill the technician because from the tunnel/waternal the tech isnt visible, thats why I was joking saying wallhack and aimbot, I wasnt accusing you of using them.
And after you posted SS's it does seem more clear now, but I guess from one post someone was speaking of field, so I thought we moved into talking about field and not seige.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: Cheap building taky downers [message #282929 is a reply to message #282764] |
Fri, 07 September 2007 06:22 |
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AoBfrost
Messages: 1248 Registered: March 2007
Karma: 0
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General (1 Star) |
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SoQrade wrote on Thu, 06 September 2007 13:46 | damn right surth
starbuzz has just pub experience i guess
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Well see that small part of the arty sticking out, it might be possible that it can be shot from the small area of it sticking out, it would be harder since 90% of it is behind the wall, but still, up close, or peakign through the wall, you might get 1-2 shots, but not 1 to kill an engineer, unelss he stands out in range unrprotected from the arty.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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