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Re: C&C Mode Guide [message #271994 is a reply to message #271958] Mon, 09 July 2007 14:02 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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NuNeGa wrote on Mon, 09 July 2007 12:48

Plus often you have a few noobs on your team who will target harvy rather than that mrls that is directly on front of them.


What really frightens me about these n00bs' mentality is that even if an SBH was harvy-walking into the GDI base, they still shoot to kill the harv! Ridiculous.


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Re: C&C Mode Guide [message #271999 is a reply to message #271958] Mon, 09 July 2007 14:30 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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NuNeGa wrote on Mon, 09 July 2007 12:48

Spoony wrote on Mon, 09 July 2007 04:12

killing the harvester is far more beneficial than shooting it for points with a rifle but leaving it alive

yes, you'll probably get more points if you leave it alive, but you'll cripple the cashflow of their ENTIRE TEAM by killing it, therefore you'll get your tanks out faster than they do. The advantage of that is astronomically higher than the advantage you get from the maybe 1-200 points you'll get from shooting the harv...


however place the timed at the right time and you can get the 200 points for shooting it, along with killing it just as it arrives at their ref... but then u always have chances of them repairing it.


This leads onto another point, not really a strategy but a tip.

When on say field and initiating a seige strategy wait till the harvy is going back into their base before killing it, rather than as most people do killing it straight away.
If you wait you have to kill it less often and you can more time pounding the crap out of the hon/wf. Plus often you have a few noobs on your team who will target harvy rather than that mrls that is directly on front of them.

I think you forgot that autorifle does NOTHING, yes NOTHING against a harvester, 2 clips gets you around 90 points. Oh while your at it try shooting a harvy with yellow hp and see how much points you can get from ALL your ammo.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Mode Guide [message #272074 is a reply to message #271958] Mon, 09 July 2007 20:55 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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NuNeGa wrote on Mon, 09 July 2007 12:48

however place the timed at the right time and you can get the 200 points for shooting it, along with killing it just as it arrives at their ref... but then u always have chances of them repairing it.

It's utter foolishness to rish the harvy surviving just so you can get an extra 50-100 points.

NuNeGa wrote on Mon, 09 July 2007 12:48

This leads onto another point, not really a strategy but a tip.

When on say field and initiating a seige strategy wait till the harvy is going back into their base before killing it, rather than as most people do killing it straight away.
If you wait you have to kill it less often and you can more time pounding the crap out of the hon/wf.

actually, you get a better points lead from attacking the harvester rather than buildings, plus it puts their economy in a much worse state (mainly because they can't get money fixing the harv), plus it delays them buying vehicles.


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Re: C&C Mode Guide [message #272084 is a reply to message #272074] Mon, 09 July 2007 22:12 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Spoony wrote on Mon, 09 July 2007 22:55


NuNeGa wrote on Mon, 09 July 2007 12:48

This leads onto another point, not really a strategy but a tip.

When on say field and initiating a seige strategy wait till the harvy is going back into their base before killing it, rather than as most people do killing it straight away.
If you wait you have to kill it less often and you can more time pounding the crap out of the hon/wf.

actually, you get a better points lead from attacking the harvester rather than buildings, plus it puts their economy in a much worse state (mainly because they can't get money fixing the harv), plus it delays them buying vehicles.


Actually Spoony, he is telling you to attack and kill the Harv allright but not when it is coming out of the base but when it is going back in to dump it's load. It makes perfect sense...you actally gain more time to pound their buildings.

Think about it..if the Arts kill it when it's coming out, you lose time on pounding the WF.

When the new Harv comes out, you ignore it temporarily and let it gather the Tiberium. Meanwhile the WF is getting pounded...but the Arts kill it when it's going back in (if other units have not already killed it by then!).

So, you are hurting their economy after all.


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[Updated on: Mon, 09 July 2007 22:15]

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Re: C&C Mode Guide [message #272110 is a reply to message #272084] Tue, 10 July 2007 00:45 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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BuzzOfTheStar wrote on Tue, 10 July 2007 00:12

Actually Spoony, he is telling you to attack and kill the Harv allright but not when it is coming out of the base but when it is going back in to dump it's load. It makes perfect sense...you actally gain more time to pound their buildings.

Think about it..if the Arts kill it when it's coming out, you lose time on pounding the WF.

When the new Harv comes out, you ignore it temporarily and let it gather the Tiberium. Meanwhile the WF is getting pounded...but the Arts kill it when it's going back in (if other units have not already killed it by then!).

So, you are hurting their economy after all.

I think you didn't understand my post.

Spoony wrote

actually, you get a better points lead from attacking the harvester rather than buildings, plus it puts their economy in a much worse state (mainly because they can't get money fixing the harv), plus it delays them buying vehicles.


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[Updated on: Tue, 10 July 2007 00:45]

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Re: C&C Mode Guide [message #272116 is a reply to message #270427] Tue, 10 July 2007 01:09 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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hmmm, you get around 80 points for killing harv,
so you need 160 points to hit wf to get same points(assumming they repair), 8 hits in arty.

However you have added effect of splash damage on any repairers dumb enough to stand near wall.

Still even if it isnt that beneficial to kill harv on its return route... the harv is really annoying.


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Re: C&C Mode Guide [message #272119 is a reply to message #272110] Tue, 10 July 2007 01:21 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Spoony wrote on Tue, 10 July 2007 02:45

BuzzOfTheStar wrote on Tue, 10 July 2007 00:12

Actually Spoony, he is telling you to attack and kill the Harv allright but not when it is coming out of the base but when it is going back in to dump it's load. It makes perfect sense...you actally gain more time to pound their buildings.

Think about it..if the Arts kill it when it's coming out, you lose time on pounding the WF.

When the new Harv comes out, you ignore it temporarily and let it gather the Tiberium. Meanwhile the WF is getting pounded...but the Arts kill it when it's going back in (if other units have not already killed it by then!).

So, you are hurting their economy after all.

I think you didn't understand my post.

Spoony wrote

actually, you get a better points lead from attacking the harvester rather than buildings, plus it puts their economy in a much worse state (mainly because they can't get money fixing the harv), plus it delays them buying vehicles.



Oh I see. Yeah...but eventually their buildings need to be destroyed too. Yes, it gives them a lot of credits repairing the WF but Arty camping pays off. In CnC_Field, I never seen GDI win after they lose the WF.


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Re: C&C Mode Guide [message #272154 is a reply to message #272116] Tue, 10 July 2007 04:24 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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NuNeGa wrote on Tue, 10 July 2007 03:09

hmmm, you get around 80 points for killing harv,
so you need 160 points to hit wf to get same points(assumming they repair), 8 hits in arty.

However you have added effect of splash damage on any repairers dumb enough to stand near wall.

Still even if it isnt that beneficial to kill harv on its return route... the harv is really annoying.

I second that...retarded harvy drivers on crack...*mutters something about causing around 15 of my arties to die in mesa*


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Mode Guide [message #276529 is a reply to message #270427] Wed, 01 August 2007 10:32 Go to previous messageGo to next message
F15pilotX is currently offline  F15pilotX
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I'm with ya there =/

Whoever said to fire at the harv, as long as you have enough infantry to kill it with times alone, that's a great plan, as you then get points besides the time

edit- sry, didn't realize how late this was =/

[Updated on: Wed, 01 August 2007 10:33]

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Re: C&C Mode Guide [message #276660 is a reply to message #270427] Thu, 02 August 2007 01:20 Go to previous message
bisen11 is currently offline  bisen11
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Going Solo on nod can sometimes be good, especially when GDI has control of the feild and tunnels and most everything. I've destroyed the agt many times because of their cockyness and not defending their own base against stealth attacks. Either harvy walking with a sbh or once even taking the agt on with a single stank.

And what's with talking about the Chameleon? It doesn't do much of anything in Renegade. :/


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