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How 2 create a lake in Gmax [message #-984024] Sun, 02 February 2003 11:53 Go to previous messageGo to next message
Anonymous
thanks, after ack's hardening blow to my self-esteem (yeah right) its good to hear somekind of compliment. next time, ill beta test [Wink]

i think the gameplay would have been better without the tunnels and with the tank blockers taken away, and the vehicles able to drive in the water. what do you think ack? would that make it better enough to make a 2nd version?
How 2 create a lake in Gmax [message #-984023] Mon, 03 February 2003 02:48 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by flamin yawn:
well thanks for the *constructive* critisism ACK...i guess--at least you gave reasons ofr its "horribleness." But I can use up my "its my first map" excuse this time [Razz]

hopefully my next map, C&C_Hamerfest, will have more blending to ACK'S liking.

Im already making a map called hammerfest.
How 2 create a lake in Gmax [message #-984022] Mon, 03 February 2003 06:06 Go to previous messageGo to next message
Anonymous
The thing about ACK is he only says what's bad about maps, therefore, the map must've been pretty good except for problems with blending and such.
How 2 create a lake in Gmax [message #-984021] Mon, 03 February 2003 06:19 Go to previous messageGo to next message
Anonymous
why would he have to point out the things that are right about the map? so you can go back and fix them?
How 2 create a lake in Gmax [message #-984020] Mon, 03 February 2003 10:13 Go to previous messageGo to next message
Anonymous
to be friendly, or supportive... you dont have to be a grouch all the time.

and he said that with only one bridge to the bases, the gameplay was horrible--dont under, field, and walls only have one vehicle entrance? and they are good maps.
How 2 create a lake in Gmax [message #-984019] Mon, 03 February 2003 10:26 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by flamin yawn:
to be friendly, or supportive... you dont have to be a grouch all the time.

and he said that with only one bridge to the bases, the gameplay was horrible--dont under, field, and walls only have one vehicle entrance? and they are good maps.

But i think Ack isn't refering to just vechiles, I think he means just the only way period is the bridge...
Also Nod and get to the sniper point much easier then GDI.
How 2 create a lake in Gmax [message #-984018] Mon, 03 February 2003 11:53 Go to previous messageGo to next message
Anonymous
well then i dont think he looked at it carefully beacuse there is more than one way for infantry to access bases...

i agree with you about the sniper ledge being more accessable to Nod--that was a problem having to do with the harvester bumping into the original ramp--maybe something to fix in a later version...
How 2 create a lake in Gmax [message #-984017] Mon, 03 February 2003 23:49 Go to previous messageGo to next message
Anonymous
Don't fix it! It's a first map! Let it go! Just make sure your next maps don't become unbalanced, and are blended nicely. [Smile]
How 2 create a lake in Gmax [message #-984016] Tue, 04 February 2003 01:12 Go to previous message
Anonymous
im not doing a next map what with generals coming out soon
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