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Re: Mining walls_flying [message #201170 is a reply to message #200223] |
Sat, 27 May 2006 10:10 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Best way to mine on Walls Flying
GDI: plenty of mines at the TOP of the two tunnel entrances, and a thin line at the main gate. The tunnel entrances prevent any tunnel access, and putting them at the top of the ramps means anyone can see them being disarmed. The line at the gate alerts you to SBH. If mines are laid like that, it only takes one person on defence to completely cover the base against technicians and SBH nukers - the only exception being an SBH wallhop.
Nod: see above but the thin line at the gate is unnecessary.
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Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Mining walls_flying [message #201188 is a reply to message #200223] |
Sat, 27 May 2006 12:27 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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25 is plenty to mine the tunnel ramps and the main gate... you only need about 6-7 for the gate.
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Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Mining walls_flying [message #201191 is a reply to message #200223] |
Sat, 27 May 2006 12:42 |
mision08
Messages: 525 Registered: May 2005 Location: Cattle Drive, Dallas to F...
Karma: 0
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Colonel |
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It takes 8 to cross the width of the main entrance 1 deep. That will not slow down anyone, not even the most noob sbh. 30 mines is not enough for a flying map either. The whole point is, how can you make due with 30 mines. If I had 45 mines, I would use 32 mines 3 rows of 8 just on the top, plus 9 in the tunnel.
I would still monitor the mines closely. I'm not sure if the two outside mines would even trigger, if someone hugs the wall. There is a reference mark to go by, maybe I will check. Either way, it's not enough to stop one sbh, let alone three.
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[Updated on: Sat, 27 May 2006 12:52] Report message to a moderator
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Re: Mining walls_flying [message #201203 is a reply to message #200223] |
Sat, 27 May 2006 13:50 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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The idea is that if it triggered the c4 a person would see if he was defending, so yeah... the idea is not to kill an sbh coming through, that'd be damn near impossible. You'd need like 6 every spot where spoony has it, which wouldn't nearly be enough, that's why it's better to just spread it out and then when an sbh comes through you kill it.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Mining walls_flying [message #201309 is a reply to message #200223] |
Sun, 28 May 2006 09:37 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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One apc will drive in and three sbh's will follow right afterwards. I'm all against mining base entrances for that reason :-S.
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Re: Mining walls_flying [message #201324 is a reply to message #200223] |
Sun, 28 May 2006 10:42 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Hopefully a team wouldn't suck so much as to let an APC come through. Yes, a team sucks if they do.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Mining walls_flying [message #201332 is a reply to message #201309] |
Sun, 28 May 2006 12:21 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Goztow wrote on Sun, 28 May 2006 11:37 | One apc will drive in and three sbh's will follow right afterwards. I'm all against mining base entrances for that reason :-S.
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that's why most of your team should have light tanks in the field, and an apache roaming around... I admit my strategy does assume your teammates are somewhat competent. If everyone's running around with officers or getting shotgun troopers up on the walls, yes, an APC probably will drive in.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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