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Re: [MOVIE] Battlefield 2142 [message #193696 is a reply to message #193444] Thu, 23 March 2006 23:17 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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Colonel
Quote:

I kill people jumping all the time, how are they exploiting.


Don't take my word for it- go try it. Grab a friend, start a game. Have your friend jump, and you shoot your friend only when he jumps. Try any weapon- knives, guns, grenades, mines, C4, whatever. Hell, throw in a tank shell or two to mix it up a bit. What you will notice is this: any kills you get on someone who is bunny-hopping are the result of damage done between jumps- none is done during the jump. Have you enver even wondered why bunny-hoppers seem to live so much longer than anyone who doesn't use that lame-ass tactic?

Tell me- just how do you think n00b-tubing (firing grenades point blank while jumping) was even able to work in the first place? If the bug weren't there, they'd blow their own dumb ass away along with the target. EA/DICE applied a band-aid solution by removing the ability to shoot while jumping (which is a good fix to have anyway, IMHO), but they failed to fix the underlying issue that allowed all that crap to happen to begin with. If they had fixed the bloody jump bug, there would never have been a problem.


"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine

Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
Re: [MOVIE] Battlefield 2142 [message #193705 is a reply to message #193671] Fri, 24 March 2006 07:02 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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NukeIt15 wrote on Thu, 23 March 2006 18:51

Quote:

Bf2 isn't all that glitchy, just a few little ones, only big one sbeing the menu and red name glitch. Sad thing is they're a bunch of tiny bugs that'd be easy to fix.


Like the "tiny bug" that makes people invinceable while they're jumping? Yeah, that's not a tiny bug, that's a game-wrecking exploit. It's patched up to 1.21 now, and that STILL hasn't been fixed (although you can no longer shoot while jumping). The aircraft are STILL incredibly overpowered, the game listing STILL takes 20 years to update, and land mines STILL kill anything they're placed ON TOP OF (that's been an issue since BF1942, so it isn't like they haven't had the time to figure it out- and the claymores prove that they could fix it if they were actually trying). Then there's the shoddy hit detection, meaning that you might kill that tank with three rockets or it MIGHT take all six.

The game is still in Beta. It sure plays like one.


Besides the invicibility bug, I've never found that aircraft are overpowered, the game listing takes me 1 minute to find all the servers, AT Mines don't behave like that... they're supposed destroy anything that moves near them be it on the top or bottom of it, and the claymores have worked fine for me. I've also noticed some shoddy hit detection... but not as bad as you say it is.
Re: [MOVIE] Battlefield 2142 [message #193711 is a reply to message #193649] Fri, 24 March 2006 07:55 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Quote:

I think he meant to say "EA FUCKS WITH it. Just like EA FUCKED WITH C&C


Yea lol thats the word that i was looking for Big Ups Big Grin

[Updated on: Fri, 24 March 2006 07:57]

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Re: [MOVIE] Battlefield 2142 [message #193717 is a reply to message #193444] Fri, 24 March 2006 09:18 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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Colonel
Quote:

AT Mines don't behave like that... they're supposed destroy anything that moves near them be it on the top or bottom of it


These aren't motion sensitive mines- they're pressure sensitive, or at least they're meant to be. The detonation trigger, which must be depressed in order to explode the mine, IS ON TOP OF THE DEVICE (take a good look at the model...if you can't see it, you need new eyes). If that's how AT mines are "supposed" to work in BF2, somebody just doesn't give half of two shits about realism and believability (you know...the whole premise for having a game based on real-world technologies?). Don't say the code isn't there, either- the Claymores are programmed to only go off when something passes in front of them, so the AT mines could sure as hell be set to only go off when run over.


"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine

Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.

[Updated on: Fri, 24 March 2006 09:19]

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Re: [MOVIE] Battlefield 2142 [message #193741 is a reply to message #193696] Fri, 24 March 2006 14:08 Go to previous messageGo to next message
Homey is currently offline  Homey
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NukeIt15 wrote on Fri, 24 March 2006 01:17

Quote:

I kill people jumping all the time, how are they exploiting.


Don't take my word for it- go try it. Grab a friend, start a game. Have your friend jump, and you shoot your friend only when he jumps. Try any weapon- knives, guns, grenades, mines, C4, whatever. Hell, throw in a tank shell or two to mix it up a bit. What you will notice is this: any kills you get on someone who is bunny-hopping are the result of damage done between jumps- none is done during the jump. Have you enver even wondered why bunny-hoppers seem to live so much longer than anyone who doesn't use that lame-ass tactic?

Tell me- just how do you think n00b-tubing (firing grenades point blank while jumping) was even able to work in the first place? If the bug weren't there, they'd blow their own dumb ass away along with the target. EA/DICE applied a band-aid solution by removing the ability to shoot while jumping (which is a good fix to have anyway, IMHO), but they failed to fix the underlying issue that allowed all that crap to happen to begin with. If they had fixed the bloody jump bug, there would never have been a problem.

Well i'll give it a shot tonight, but i've never noticed it. Btw it's not an opinion that the jumping and shooting was a good idea, it's a fact. I rarely get killed by a gl now, the game was just ridiculous with them around all the time.


Homey
Re: [MOVIE] Battlefield 2142 [message #193793 is a reply to message #193444] Sat, 25 March 2006 09:16 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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*Ignores all the stupid posts and gets back on topic.*


I cant wait till fall. The game looks so, so cool.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: [MOVIE] Battlefield 2142 [message #193806 is a reply to message #193444] Sat, 25 March 2006 14:21 Go to previous messageGo to next message
Homey is currently offline  Homey
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I'll try it, but I doubt i'll like it. It's all about personal preference, futuristic games don't appeal to me, i'm sure it'll be a great game.

Homey
Re: [MOVIE] Battlefield 2142 [message #193939 is a reply to message #193717] Sun, 26 March 2006 17:06 Go to previous message
Jaspah is currently offline  Jaspah
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NukeIt15 wrote on Fri, 24 March 2006 11:18

Quote:

AT Mines don't behave like that... they're supposed destroy anything that moves near them be it on the top or bottom of it


These aren't motion sensitive mines- they're pressure sensitive, or at least they're meant to be. The detonation trigger, which must be depressed in order to explode the mine, IS ON TOP OF THE DEVICE (take a good look at the model...if you can't see it, you need new eyes). If that's how AT mines are "supposed" to work in BF2, somebody just doesn't give half of two shits about realism and believability (you know...the whole premise for having a game based on real-world technologies?). Don't say the code isn't there, either- the Claymores are programmed to only go off when something passes in front of them, so the AT mines could sure as hell be set to only go off when run over.


Meh, too much of those movies have been clogging up my mind. Razz

Anyways, does it really matter if they do? I'm sure if you plop a mine on top of a moving vehicle that mine is going to vibrate and move and eventually may even fall off of the vehicle... wouldn't that be enough to set it off?
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