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Re: Fist Of Fate - Orich Trebuchet [message #166916 is a reply to message #166878] |
Fri, 19 August 2005 17:01 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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CommandoSR wrote on Fri, 19 August 2005 16:54 | That's not possible with Renegade, you would need a game that supports ragdoll models.. unless you're willing to make several "in-flight" animations for every character.
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You could make one animation (or only a few). Just make an animation with the character template used to create characters with and move the bones in a repeat animation. Save it as "s_a_test.w3d", for example, with the skeleton as "s_a_human.w3d". The animation for any character with this animation would be "s_a_human.s_a_test"; the animations can be inputed as "[skeleton name].[skeleton animation]". This way all you need is a few "ragdoll" animations and apply them to the infantry at random so they look as thou they are different.
I hope that made since to atleast a few, lol.
Edit:
Using this path to do animations other than the common "[name of file].[name of file]", you can create one model and many animations (fire animation, death animation, and etc.). Now you can create a secondary model of whatever you are creating and use the same animations as you did with the first model. Cool eh?
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
[Updated on: Fri, 19 August 2005 17:06] Report message to a moderator
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