Need some help, with a renalert "mod". [message #111640] |
Sun, 29 August 2004 08:36 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Naamloos |
Aircraftkiller | Just hope you realize no one is going to want to play it with those absurd changes... And it doesn't matter if something was there before, if it can't get fixed in a timely manner, it doesn't get fixed until later on.
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I only wan't to test how it goes with this, i can always change things later.
Oh and EXdeath7, or you saying a .mix or .pkg can work the same as a .ddb? Also, everything i use is already in the RA always.dat.
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No they cannot be used the same way as a objects.dbs. No one here is going to tell you how to make a .dbs file.
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Need some help, with a renalert "mod". [message #111668] |
Sun, 29 August 2004 10:01 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Recruit |
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Naamloos | Edit: And since you seem to know so many things about balance, explain why soviet snipers have 90 health and allied snipers 80?
Or how allied techie's have no armor and soviet ones 25?
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Those are typos in the settings. Sometimes when I'm updating 50 things in a few hours I hit a 9 instead of an 8, or forget to double check armor.
Naamloos | And those small health things where there in 9925 already, should have been an easy fix
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I need to know the problem exists before I can fix it. I never noticed the sniper thing and don't remember reading any bugs reports about it. I did fix the technician's health as soon as someone mentioned it in a bug report. I've now fixed the sniper health too.
Naamloos | The only real reason i made this topic is to ask how to fix those crashes, is that to mush to ask?
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Actually, yes. Originally you didn't provide enough information on what you changed so there was no way to tell what could be wrong. From the list of changes you posted later on, I still don't know why it's crashing. I just have two thoughts.
1) I never tested the supply truck in game. I exported the model and wrote the settings really quick. There's no guarentee it works to begin with. Everything about it started as a clone of the demolition truck and then a few changes were made. Anything in that changing process could be causing the crash or anything you may have done later on could be causing that crash.
2) For Volkov, a character will crash if its weapons are messed up, or maybe if its physics are messed up. You changed both according to your list so either change could cause the crash, or both could be causing it. I suggest taking off any extra weapons you gave him and see if the crash goes away. Then, if there is still a problem, check all his settings.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Need some help, with a renalert "mod". [message #111697] |
Sun, 29 August 2004 12:34 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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HA! got it!
The reason the game crashed when entering a suppy was that i made the pistol the second weapon, this is now fixed and i use a script to give a pistol.
Tanya had the same problem since it's a temp of a pistol.
I still removed the phase tho, it's PT icon did not fit with the new ones and once you got out and back in it you could no longer see it...
Now all that's left to do is test it with a server...
Beter known as "raapnaap".
www.apathbeyond.com
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