Re: C&C_Epocilation [message #280046 is a reply to message #280015] |
Sun, 19 August 2007 20:20 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Maybe <_<
I did rename one of the AGT's differently, gave it the prefix of "mgagw" but the other one is still "mgagd"
Before I replaced it, it was "mgagd" and "mgagt"
What if I did this, would it work?:
Download the Buildings for Level Edit, and place them in via level editor. That should work... right?
[Updated on: Sun, 19 August 2007 20:22] Report message to a moderator
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Re: C&C_Epocilation [message #280049 is a reply to message #274606] |
Sun, 19 August 2007 20:28 |
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GrayWolf
Messages: 214 Registered: March 2006
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Recruit |
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Are you saying export the buildings separately from the map? Then in level editor make then like you would a static object like a tree, or a rock. I think it would as long as you made 2 differnt ones and changed the names. maybe I could be wrong
Some of my renegade stuff.
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Re: C&C_Epocilation [message #280065 is a reply to message #274606] |
Sun, 19 August 2007 23:33 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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What happened is when you rotated the AGT, the proxies didn't get rotated as well.
The little boxes on the inside of the buildings (gmax) represent where the interior peices are placed in level edit. When you rotate the buildings, make sure you are moving those with them.
This map is looking super! I can't wait to play it.
[Updated on: Sun, 19 August 2007 23:34] Report message to a moderator
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Re: C&C_Epocilation [message #280070 is a reply to message #280065] |
Sun, 19 August 2007 23:55 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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That is what I thought I did, but I selected it all with a box then moved it.
But it doesn't matter now. I have some how reversed the problem to the complete opposite.
You see, I have fixed the AGT, both of them. But, now every single structure, BESIDES the AGTs and Obs, don't have an exterior. The main terrain is missing, and I can see the exteriors for the GDI buildings on another part of the map!
I have an idea on how to fix it though.
[Updated on: Sun, 19 August 2007 23:55] Report message to a moderator
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Re: C&C_Epocilation [message #280723 is a reply to message #274606] |
Fri, 24 August 2007 04:43 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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Almost page 2 :/ Bump
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: C&C_Epocilation [message #281761 is a reply to message #274606] |
Fri, 31 August 2007 13:53 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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bump -_-
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: C&C_Epocilation [message #282443 is a reply to message #282436] |
Tue, 04 September 2007 16:06 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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*starts to cry*
BAD NEWS FOLLOWS THIS LINE OF TEXT. UNLESS YOU BELIEVE YOU WILL BE UNAFFECTED BY HORRIBLE NEWS, LEAVE THIS THREAD IMMEDIATELY!
Ok, so OMC4 passed, and now I started to get back to work on this map. I figured out a major problem I was having with duel buildings... but fixed it just a few min ago.
So now, with my fix, I implement it into the terrain, and then I export it to level editor.
I open the map *for the first time since my reformat* and it loads, loads, loads, *crashes to desktop*
I tried to load an older backup, that crashed too. I load an even older one, and that one crashes too!
I start a new project, and load the terrain to see if that is causing the problem, it wasn't! So that means something in the map is making it act all evil and makes it crash on me.
So I am going to have to cram now. I need to start from square 1 in level edit. But this time I have the beta maps still saved, so I should be able to do what I need to do much quicker now.
...this really blows.
[Updated on: Tue, 04 September 2007 16:08] Report message to a moderator
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Re: C&C_Epocilation [message #282456 is a reply to message #274606] |
Tue, 04 September 2007 16:40 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: C&C_Epocilation [message #282527 is a reply to message #282443] |
Wed, 05 September 2007 03:29 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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razorblade001 wrote on Tue, 04 September 2007 18:06 | *starts to cry*
BAD NEWS FOLLOWS THIS LINE OF TEXT. UNLESS YOU BELIEVE YOU WILL BE UNAFFECTED BY HORRIBLE NEWS, LEAVE THIS THREAD IMMEDIATELY!
Ok, so OMC4 passed, and now I started to get back to work on this map. I figured out a major problem I was having with duel buildings... but fixed it just a few min ago.
So now, with my fix, I implement it into the terrain, and then I export it to level editor.
I open the map *for the first time since my reformat* and it loads, loads, loads, *crashes to desktop*
I tried to load an older backup, that crashed too. I load an even older one, and that one crashes too!
I start a new project, and load the terrain to see if that is causing the problem, it wasn't! So that means something in the map is making it act all evil and makes it crash on me.
So I am going to have to cram now. I need to start from square 1 in level edit. But this time I have the beta maps still saved, so I should be able to do what I need to do much quicker now.
...this really blows.
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Ah well, that's not as bad as losing you're ENTIRE level edit folder with everything you was working on, gone.
Thank god for backups. :l
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